yes its rather convenient that igla will pop out of its tube and pull a 90 degree turn towards its target.
apparently it was implemented, and is marginally better. My rant was made after the fix was pushed through
Yeah we discussed this with @vizender. I’m not sure, but I believe they may have made some slight adjustments to the autopilot of the Mistrals.
However, the bug report I made is pretty clear : Mistrals should consistently be able to pull 16G and we are definitely not there yet.
I’m investigating another issue. It seems Mistral missiles are almost unable to turn during the first 1.5 seconds after launch. Stay tuned for more.
Are you sure it was that same ticket (it’s still not closed)? Because there was another report that I made that they did a fix for, but was closed and fixed for 2.33.0.68+
A bit hard to tell which reports they’re fixing at times since there’s so many open for the Mistral.
Yea, there’s a reason for that… cause it was hardly a buff as neither Mistral nor Stinger are more maneuverable than Igla, even after the “buff”:
Mistral as currently modelled:
Stinger:
and Igla…:
Conversely, if we had an historically accurate Mistral 1:
Mistral 2:
Mistral 3:
and Stinger:
If that is all too confusing, here’s a visualisation to help make it clear:
Hopefully, things should be much clearer now the problem we are dealing with.
Thanks. That’s exactly what I needed. In another mistral post there’s a Chinese main coping that the mistral is better than the Chinese gila knock off found at 9.3, even considering the fin AOA or autopilot not being able to lead correctly
Try to send a issue with these pics and data.
can’t a freaking dev just look at the topic??? gajin are trying so much to make france unplayable
Another update.
No fix about stinger mistral chaparral roland.
They just ignored issues just liked how they “forget” removing the proximity fuze of Igla. just few lines of codes to delete and they just “forget” everytime.
Is mistral’s booster correct right now?
negative !
Is there information or issue reports about it?
afaik the booster is fine
what’s wrong is overload and seeker
look upper, legrandsarazin simulations
yeah i remember those
So G overload incorrect, resulting in a too large turn radius. Nothing about booster unless i missed something ?
booster firing time, it’s on the main post
ha, i see where the confusion comes from. The incorrect sustainer burn time has been fixed since then.
Mistral would fire for 6 seconds back then, making it visible during all its flight. Now it’s only on for 2 seconds, which, according to public documentation, is correct.
Come to think of it, maybe we are taking the problem by the wrong end
What if, instead of proving the missile has an incorrect overload, we were to try to prove that the current missile can’t hit a target maneuvering at 8G in game
Not the easiest to bug report, since we would need different scenarios (head on, cold and abeam target) and the pilot would need to maintain 8G, but maybe doable. @DirectSupport , @LeGrandSarrazin, sry for pinging, but do you think it would be a realistic thing to set up ?
Also,
a bit unrelated since Mistral 3 isn’t technically in game, but quite interesting anyway :
For comparison, the official max range value for the missile given in MBDA’s brochure is 8km