Everything Still Wrong with the Mistral Missile

Just going to reopen the thread a bit because I think we need to address the issue.
The mistral, as they are, are a complete joke. The “buff” they made from 12G to 16G is not even a buff. I don’t know what they did, but the mistral just can’t lead correctly and will miss even non manoeuvring aircrafts by miles. Today, I just managed to miss a stalling me262 from about 2km away (so sweet spot for the mistral) with a perfectly fine launching angle in my tiger HAP. This is getting ridiculous with the lack of response from the devs even in the recent report made about the missile : Community Bug Reporting System
Now, addressing another issue. If we stick to Gaijin’s (flawed in my opinion) idea of how the missiles should work, they claim that they’ll give NATO MANPADS, and I quote OrsonES from its post about NATO MANPADS (MANPADS Missiles and Overload: The Technical Details) :
“With this assumption, the average available overload for the half-cycle of rotation of these MANPADS will be 63% of the peak and will be consistent with the data on the available overload of the 9M39 MANPADS.”
Now, if we consider that the mistral 2 and 3 pull both around 30G from memory, that would bring the mistral to the same level of performance as the TY-90. Especially considering the Mistral 3 should also use a similarly hard to flare dual band seeker.
I still don’t understand why Gaijing sticks to using only 1 type of Mistral, when the Mistral 2 could be used by the Tiger HAP, and Mistral 3 by the tiger HADs, while still being completely balanced when looking at the Chinese counterparts.

Edit : Also, considering they base all MANPADS on the obviously superior (despite being outdates) 9M39, can someone explain to me the new found ability of the 9M39 to magically aim itself without any motor or enough aerodynamic forces when launching ?

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totolescargo made a good report for it. Report on it is currently on acknowledged.

https://community.gaijin.net/issues/p/warthunder/i/MFd4cCuU45Bs

yes its rather convenient that igla will pop out of its tube and pull a 90 degree turn towards its target.

apparently it was implemented, and is marginally better. My rant was made after the fix was pushed through

Yeah we discussed this with @vizender. I’m not sure, but I believe they may have made some slight adjustments to the autopilot of the Mistrals.

However, the bug report I made is pretty clear : Mistrals should consistently be able to pull 16G and we are definitely not there yet.

I’m investigating another issue. It seems Mistral missiles are almost unable to turn during the first 1.5 seconds after launch. Stay tuned for more.

Are you sure it was that same ticket (it’s still not closed)? Because there was another report that I made that they did a fix for, but was closed and fixed for 2.33.0.68+

A bit hard to tell which reports they’re fixing at times since there’s so many open for the Mistral.

Yea, there’s a reason for that… cause it was hardly a buff as neither Mistral nor Stinger are more maneuverable than Igla, even after the “buff”:

Mistral as currently modelled:
image

Stinger:
image

and Igla…:
image

Conversely, if we had an historically accurate Mistral 1:
image

Mistral 2:
image

Mistral 3:
image

and Stinger:
image

If that is all too confusing, here’s a visualisation to help make it clear:

Hopefully, things should be much clearer now the problem we are dealing with.

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Here’s what that looks like at 1km:
image

2km:
image

3km:

and so on.

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Thanks. That’s exactly what I needed. In another mistral post there’s a Chinese main coping that the mistral is better than the Chinese gila knock off found at 9.3, even considering the fin AOA or autopilot not being able to lead correctly

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Try to send a issue with these pics and data.

can’t a freaking dev just look at the topic??? gajin are trying so much to make france unplayable

Another update.
No fix about stinger mistral chaparral roland.
They just ignored issues just liked how they “forget” removing the proximity fuze of Igla. just few lines of codes to delete and they just “forget” everytime.

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Is mistral’s booster correct right now?

negative !

Is there information or issue reports about it?

afaik the booster is fine

what’s wrong is overload and seeker

look upper, legrandsarazin simulations

yeah i remember those

So G overload incorrect, resulting in a too large turn radius. Nothing about booster unless i missed something ?

booster firing time, it’s on the main post

ha, i see where the confusion comes from. The incorrect sustainer burn time has been fixed since then.

Mistral would fire for 6 seconds back then, making it visible during all its flight. Now it’s only on for 2 seconds, which, according to public documentation, is correct.