Testing Nuclear Escalation in Simulator Battles!

it can have a BR cap to like 11.3 or 12.0, only top tier sucks in that map

love that sim rewards😍
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why has it to be one or the other

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If this aint fixxed I wont even bother playing it.

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Interesting concept however it’s not worth even trying it with the current state of SPAA in that mode (especially MCM)

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Thats an even better idea ngl

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RP rewards are horrible as usual


also they forgot to deactivate the crash kills

Spoiler


pls let them for regular sim too

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bu- but exploitability!!!1!1!

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with such rewards no one would exploit it, people exploit in sim for points not rp/sl.
From tomorrow i will stop playing sim because the even starts…

Also we will be able to grind the Event DCT by playing NE Sim?

Both. Also, I don’t appreciate being looked over.

This is a progression based game. Of course we want our due rewards.

Why does Gaijin have such a problem with fairly rewarding Sim players?

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Why can’t we have both? Something that rewards players for doing something more challenging. If the main objective of the game is this endless grind that takes months to complete a single tech tree, why can’t I play on “Hard difficulty” and earn better rewards?

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Oh its those all seeing and all intercepting zsu again (and you have no j band arm at that br). And buks instead of s75. Which now fold their radars and nullify your anti rads almost entirely. Also cockpit mfd doesnt tell you what have you locked with arm and where. You need to look at upper right piece of hud for “lock” and hope it locks right target.
I got thrown into ongoing battle. Left to add more loadouts and couldnt use them because it throws me into same room over and over which means its impossible to use new loadouts like in asb. And of course you are stuck in same room until its over. I wouldnt mind if I got into fresh battle. It would be fair at least.
Please at least replace hawks/buks with their lobotomized variants that will just try to shoot down arms instead of “nuh uh I disable radar for second because I see missile with antirad tag despite larping as old vietnam era aa”. That would at least give some freedom of movement instead of near permanent lawnmowing gameplay. And overloading tactic will actually work instead of being huge waste of time like it is currently.

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Some people don’t play RB and play SB only because they like it more

and they get more rewards for playing it (compared to RB)

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Reward per hour of SB is worse than RB, on average.

SB lets you fly attackers and bombers and have something to do, and end up with better results than insta-death in RB, true

But I for example play almost exclusively fighters (and if attackers than in A2A role, with ground strike only a filler to get score if the fighting is not too dense)

And I heard RB gives much better progression rate, in terms of RP/SL per hour.

But yeah, rewards are nice but I won’t touch RB

There is absolutely no reason for this to have a different SL/RP earning mechanic than in RB as there are no lobbies in NE.

Anyway I can’t try this as the score surely doesn’t count towards the ongoing event, right?

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Is there any changes to ground SPAA? In sim you dont get the pleasure of seeing the red marker of a missle coming at you due to sim controls dodging SPAA while also guiding ordinance or lining up a bomb drop would be almost impossible. Gun SPAA especially should not be engaging beyond 1-1.5 km out.

Shhhhh dont tell them!!!

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Might want to delete this sentence