Eurofighter Typhoon (UK versions) - Technical data and discussion

That’s from TWR, not just raw thrust, and technically any jet with a TWR above 1.0 could do the same if they had the FCS to do so, they just aren’t designed to.

Its thrust curve just decreases as airspeed increases. Its basically just the opposite of a normal thrust curve.

As indicated in the linked devblog, thrust definitely should not be the single determining factor of the exhaust temp.

Also, it still wouldn’t make sense with the lock ranges seen against the F-14A for example, seeing as it can be locked at 30km+ through clouds in rear aspect by an R-60M (havent tested it recently tho, but i doubt they fixed that, since they marked the bug report as “not a bug”)

Itd be incredibly stupid to accurately model engine thermodynamics and then NOT use it for IR missiles. The devblog also specifically mentions radiated heat being modelled among other things, as well as heat being radiated from the correct components at the correct locations.

You can also just check in thermals to see variations in temps and locations on the jet.

That seems super scuff, ty for sharing tho.

True, but they do nonetheless have a lot of thrust when compared to other single engines.

For example Hunter F6’s Rolls Royce Avon engine produces around half the thrust of the Rolls Royce Pegasus Engine.

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Given just how hard it is to defeat anything IR based in a Harrier, something else must be at work, either that or they’ve really really screwed up

It doesnt state that IR Signatures for IR missiles (given they were added 3 years later) are affected by those features though. I’ve been wanting a Devblog on how IR signatures and flaring actually works in game.

I was having this… discussion with Smin a little while ago, and even he appears to have no idea how IR signatures actually work and took some time to explain the basic understanding of what the hell “Thrust to flare ratio” actually means

F-14 is a strange edge case that doesnt quite conform with all the known variables.

Im pretty sure its engine placement compared to CM dispenser placement, i cant see any other reason why it would struggle to flare stuff considering the flow chart

The flares release below and behind the engine exhaust. So shouldnt be a factor

Spoiler

and if that was the case, aircraft like the Tornado F3, Gripen, etc should be just as affected with BOL releasing flares straight backwards

I have long assumed that maybe gaijin models each nozzle has a “hot” target.

Regardless of any in game factor anyone wants to throw around, the Harriers ability to decoy an IR seeker is extremely different than what is listed in its IRL manual.

IRL at full combat power even a rear aspect AIM-9L can easily be defeated by a single flare. Other sources have also claimed that by nozzling down slightly and covering the rear nozzle by rolling the plane, you can completely deny an enemy IR lock in the first place.

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The BOL pods release point is ahead of the engine nozzles. These flares are actually behind the engine nozzles. The forward launch pattern might be to try to account for that.

I’ve noticed similar issues fighting against F-111’s (TF-30 plane also), though it doesn’t seem as bad as the F-14’s

IR signatures kind of weird and concerning for future of IRST and IR signature reduction

I was under the impression that it’s already in the game

It was added for the missiles and bombs as well, in the last major:

I think you’ve missed the big one.

IIR.

I have no idea how they could possibly look at adding IIR seekers, even with a wierd placeholder IRCCM+ type thing, without overhauling IR signatures first

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Good point

Is it only missiles and bombs or is it also aircraft though?

I would assume they have it for aircrafts, when they have it for missiles and bombs …

I think there was a devblog or changelog about it from past years, but I might be misremembering … Could not find it when I did a google search …

The Hornet sting update devblog could be read either as:

We’ve added pre-existing aerodynamic heating to missiles and bombs

or

We’ve added aerodynamic heating to the game starting with missiles and bombs.

I dont think I recall anything previously about it being in game for aircraft, but maybe we’ll need to wait and see for whats coming next

Well aerodynamic heating could be part of how all-aspect work

I think for now it will be just smaller gatewidth (FoV)

Perhaps they will implement target recognition in the future …

BTW, we already have IIR seekers :)

This was in the R&R a week or so ago, suggests that IIR will be dual IRCCM, so perhaps both seeker shutoff and gate -width or one of them plus a new type of IRCCM

Seeker shutoff seems a bit counter-intuitive

Would basically make it easier to flare (the same way you flare an AIM-9M; Though maybe “that’s the point”)

But if we go by the IIR seekers that we already have in the game such as AGM-65D etc, they all just have small FoV (0.1)

We’ll have to wait and see. Having 2x Forms of IRCCM would make sense though, it could be gate width but switches off the seeker but for far briefer intervals when it sees a flare (or just for the first few seconds of the flight), if combined with push ahead, it could be very potent to flare but not quite as insane as IIR would be

iirc, isn’t there used to be a time in War Thunder that AIM-9L can lock more than around 4 KM?