Eurofighter Typhoon (UK versions) - Technical data and discussion

@Gunjob
Could it be that they screwed the TWS mode on nearly all planes royally? Stuttering target boxes, wrongly detected movement vectors, not updating target boxes correctly (while the Fox-3s target circle locks onto the correct target just fine in some cases), many ghost targets (for radars which were fine before the patch like the F-15E), not detecting targets well within range and moving towards you, etc.

Yes, also should (hopefully at some point) have SIRPH mode which slaves the FLIR view to the HMD providing a thermal slewable view to the pilots helmet. I’d imagine LITENING III/V has the same integration when the pod is carried as well.

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Not sure why they can’t have two target points, one for each optic. PIRATE/FSO target point slaved to radar/IRST in air to air while a different target point for the targeting pod for air to ground.

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Probably another case of the engine needing to play catch up with the aircraft added.

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That would be pretty cool to use in game!

So TWS+ isn’t using hints from the game engine now is my understanding. Its using a actual tracking algorithm, also now after each pattern finishes you will see a stutter but that’s the target position being corrected after the pattern finishes.

I tried it as much as I could on dev while I had players to fight, my impression was it vastly improved tracking on wider patterns. I’ve only had a brief moment on my lunch to try it on live though.

Guys, can someone help me. I can’t quite figure out if it’s a bug or not, I need multiple people to test the same thing. Basically with AoA limiter off there’s a strange thing happening to EF near the ground. Sometimes it feels like “Near ground restriction” is turning on on it’s own, even while being turned off in options. So it’s basically leveling itself. It happens sometimes, that’s why I struggle to draw any conclusion. Setup is min. fuel + no payload.

That’s the instructor trying to prevent a wing stall. Expected. The AOA button should be viewed as relaxed limits but not no limits. The Instructor is still translating your inputs into controls.

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Should also contain Torpex instead of RDX. Either that or rename it to Mk.13

Interesting. It did seem the INS was pretty useless before. So we’ll see if its any better. Though of course the ultimate solutioin of Priority track still remains

so i think gaijin just seems to disregard min fuel performance…

IRST/Radar fusion should fix issues where the bearing is drifting from actual target position. But we don’t have that presently. PT will improve update times but you’d still need the IRST for quick bearing corrections.

I’ve suggested both of these to the developers, just waiting to see what happens in the future now. :)

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radar is working great

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Yep, changing the subject slightly. have you heard any news for the missile lead indicator thingy, being added to cockpit symbology?

No updates to share on that front, since we just got it in 3rd person I’d imagine they’re going to slowly bring in the HUD symbology for it, but I don’t have anything solid to share on that front. Just my own expectations.

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never seen this before, what part of the aircraft look like this?

Seems to me that Gaijin can’t decide on the scanning pattern of the PIRATE. It’s been changed yet again lmao

things on the side are canards, so you see some legs of your pilot

Has nothing to do with the MFD camera display

MFD camera position is too high. Compared to the dedicated view and sensor position.