so it takes about 1 min 45 seconds to get from mach 1.25 supercruising at 11km with 2+6 to get to mach 2
mach 2.1 after some 2 min 30 seconds
maxing out at around 2.16 after 4 min
With the new AOA limiter OFF mode your EF is turning into UFO, but not the cool one, it feels like 40 years old toyota corolla - I don’t know where it goes, but it does, but it is also trying to fall apart and fly in every direction at the same time. Now your chances of defeating FOX-3 coming at you are slimmer, not by much, but they are. At the same time say welcome to 14x (afaik) Fox-3 slinger. He’s somewhere, waiting for you to make a slightest mistake. Oh and now you can’t just “oh, that’s R77, idc” because those are new and shiny R77-1s. GRB is welcoming a brand new 6x kh-38 slinger, that one is even harder to counter! Wdym you had no countermeasures besides CAP before? Well, you didn’t have them before and you wouldn’t have them now. That’s the stability for you. Top tier CAS for other countries? Well, Brimmstones are even harder to use now, Rafaels now have a CAP counter. F-18 is DOA. This patch really sucks. We have some new mechanics, but for now idk if all of them even work properly. But I know for sure, that with new target identification mechanic you would know who your enemy is and where he was on the map like 50 years ago.
What?
probably hasnt realised that gaijin fixed the GPS/INS issue
Do you know if the GPS/Laser weopon Issue beyond 10km is fixed?
Well, with limits on high G manuvers - my previous strat ( launch a group 5-6km away from the target, escort them, pull high G vertical, confirm kills and loop back) would be harder to pull off. What about GPS/INS though? They’re “zero drift” now?
this is fixed yes
Luckly…
Brimstone was never designed to be a IOG to Impact weapon, IOG is only midcourse guidance to target area where the MMW or SAL modes take over. SPEAR 3 is IOG/GNSS to impact but not Brimstone.
I’m surprised the EFT doesn’t display the aircraft type on the HUD or HMD, it’s also missing the optimal launch vector icons that a lot of top tier supposedly got. It’s visible on the overlay UI but there’s nothing in the HUD.
? Open your eyes, its on the MFD
Thanks for pointing out the glaring obvious. I have indeed seen that, hence why I stated I’m surprised it isn’t displayed on the actual HUD like the Su-30, instead of looking down every time. But cheers for trying to help…
@Gunjob is the PIRATE system supposed to automatically lock and track whatever the radar is looking at? Whenever I soft lock or hard lock and switch view the IRST is looking at a completely different area.
Yeah should be the slaved mode, I’ll pop a report up.
IIRC the French were complaining about it when that got fixed on the Rafale because it meant if you locked an air target it slaved your targeting pod to it as well, messing up any bombs you dropped.
Thanks, did it have a HUD FLIR mode for ground targets like the Gr.7 did?
Also, in regards to IFF, does this work via data link? I’m sure in one of the previous patches friendly aircraft were highlighted behind the radars FOV. Should they also be able to see ground units like the Rafale and A-10C?
I can see why that would be an issue, was just nice to be able visually ID what you were locked onto. Perhaps a bit redundant now we have the radar identifying the type, shame you have to look down in the cockpit though.
It would only override the map marker rather than target point set by the targeting pod.
None of this would be an issue though if they finally got around to allowing the use of two different optics at the same time, and fixed whatever issues causing that problem.
Reminds me of the issues with TIALD and DMT on Harrier GR7. The DMT limits kept impacting markers set with TIALD.