Have you tested at what ranges it picks up missiles now and how reliably? I was pretty excited to get the time to impact for missiles on the display (should also show on HMD, tho im not sure if thats coming with this update?) but heard the MAWS was pretty horrifically bad according to dev server testing, and even 9.5km is not exactly a ton of warning for a missile travelling at over M2.0.
Granted, the radar and other VR exclusive bugs are likely going to keep me away from the EFT again this update…
I think the range change is just to be able to better read it, from testing me and another guy did with the 20km range it still detected at just under 10km, the new range translates to a little over 20km for 1rcs, which it was before too.
Only problem was that if doing turns the maw couldn’t tell the missile was going for you, i’m not sure this got fixed. This isn’t because the maws cant see the missile in a turn, it’s because suddenly the missile isn’t going straight for you and is filtered out.
Speaking of, any idea why gaijin give the EFT’s MAWS the current elevation blindspots? I understand there are elevation blindspots for it irl (iirc stated to be quite small), but in gaijins current model, each sensor provides ±60° in azimuth, but only ±45° in elevation, which leaves a rather substantial blindspot above and below the aircraft.
Id assume thatd be part of the sensor fusion theyve begun to implement, tho doubt hats been implemented in-game yet.
Couple that with how horrifically bad the radar is ingame in the firat placw and the chance of it picking up a missile coming at you in the first place are basicly nil unless you are activelly looking directly at the launch aircraft with your radar when it happens…
Isn’t that a “reversal of the burden of proof”? The antennas have ±60° in azimuth, so it should be obvious for them to have ±60° in elevation too. But for some reason they only have ±45° so there should be evidence for them to have only that and not vice versa.