The question is are they going to bring the new HUD glass texture on the release of this update
My report on it was linked to the internal report too
https://community.gaijin.net/issues/p/warthunder/i/eE6cTiCTG9SX
(hope we see this upon update release)
Current Reports
(Just Accepted/Suggestion ones)
Its an Looong way…
Spoiler
Accepted
- Eurofighter - Engines should be smokeless
- DEV - Typhoon Instant Turn Rate Not High Enough
- [DEV] Praetorian DASS Should Not See Flares
- [DEV] Praetorian DASS MAWS Should Detect Burnt Out Missiles
- Eurofighter No Trackfile Retention
- Eurofighter Typhoon Countermeasure Issues 2
- Eurofighter HUD Missing EEGS
- Eurofighter Typhoon - 27mm Mauser smoke in front of cockpit
- Typhoon FGR.4 - Missing Enhanced Paveway II bomb
- 1,000 lb Mk.18 Paveway using model of 500 lb GBU-12
- Eurofighter - CAPTOR-M should track 20 targets
- Disabling the SPD in EF-2000
- Problem with target marker on hud of eurofighter in VR
- Eurofighter missing radar elevation profile MFD
- Eurofighter Typhoon missing Golden nose cone
- German Eurofighter EF-2000 skin inaccuracies
- German Eurofighter missing DM103 FAP belt
- Eurofighter cannot identify Pantsir track radar
- Eurofighter HUD color Inaccuracy (Linked to Internal Report)
- Eurofighter - Radar MFD missing scan width symbology
- Eurofighter - Top Speed To Low
Suggestion
- Eurofighters are missing Paveway II/III laser guided bombs.
- Eurofighters are missing GBU16 LGB
- Eurofighters are missing GBU-10
- Eurofighter - RCS to high (missing RCS reduction features)
- Eurofighter Typhoon missing GBU-31 JDAM
- [DEV] Eurofighter Ammo Belt optimisation
- Eurofighter - Missing Data Adaptive Scanning (priority track)
- Eurofighter Typhoon missing HOSBO
- Eurofighter are Missing UV-Filter (Internal Report)
- Eurofighter - Missing missiles do not show on radar screen
- Eurofighter - HUD missing FLIR overlay
- Eurofighter - Missing PIRATE output MFD screen
- Eurofighter - PIRATE missing passive ranging capability
- Blue Vixen & CAPTOR-M - Should have unlimited roll stabilisation
- Eurofighter - MAWS should detect type of missile
- Eurofighter - PIRATE missing track while scan mode
- Eurofighter - Radar missing Non-Cooperative Target Recognition
- Eurofighter - HMD missing SIRPH mode (pilot thermal vision)
- Typhoon FGR.4 Voice Warning System (+Subsonic VWS(Internally)
- Paveway IV/LJDAM- No time to impact countdown
- Typhoon FGR.4 - Missing 1,000 lb retarded bomb (No.117)
- Eurofighter - Lethality zones should be displayed on RWR / map
- Eurofighter - IRST lacks option to search entire field of regard
- Eurofighter - MAWS should display missiles on the HMD
- Eurofighter - HMD should display all friendly units (like A-10C)
@Gunjob I wonder, Did the RAF allready respond back to you about the VWS stuff?
Edit:
added some accepted reports
I’m currently sat on 4 over due FOI’s haha, I’ve chased them but coming up on chasing the chase… Busy world out there right now so I understand the delays.
and the list is growing, fresh ones:
allegedly the mach 2 figure is due to the PIRATE reducing the max allowable speed but idk how true that is
Well, even then it would not effect the German EF since it has no PIRATE
Haha, Classic Gaijin moment
Really?
I thought the mach 2 everyone yaps about was the EAP prototype top speed, and that had tornado engines.
Eurofighter say mach 2.0
RAF limit the operational top speed to 1.8
Italy and Germany say something different
So if they fixed the top speed, it should reach M2.47 in-game, meaning its underperforming by M0.21 roughly, interesting.
not completly sure what this means but my guess is that the EF gets NCTR
yep, its NCTR
also, the MAW gets some buffs for small (targets)
I want to nerd out here for a second, I don’t believe this to be true.
Previously the RCS and range were 1.0 RCS at a range of 20,000 meters.
Now the RCS and range is 0.045 RCS at a range of 9,200 meters.
But if you do some calculation to figure out the difference and find out if it’s a buff or nerf, you use a certain equation and luckily an already familiar one can be used:
(Plane’s RCS)^.25*(Radar range)/(Radar RCS)^.25*
Plug in Plane’s RCS as 0.045, and then radar range and radar RCS as 20,000/1.0 respectively.
The answer comes out to 9,200m which is what you see here. What they likely did is simplified it down to the RCS of a missile being at 0.045m, and being detected at 9,200m.
i think it is a buff tho
on the devserver it only managed to detect missiles out to 5.5km for me
Something else interesting is that the Eurofighter’s RCS reduction report stated the Eurofighter should have an RCS of less than 1m^2 while carrying 6 missiles.
Say they give the Eurofighter an RCS of 0.5m^2. It could carry 6 missiles with an RCS of 0.045 each, which comes out to be about 0.27, add that to the Eurofighter’s 0.5m^2 and then the Eurofighter still has an RCS of less than 1 with 6 missiles.
From the pure raw numbers only, it is the same. Its possible maybe that the change makes it more consistent in picking up missiles further away at around 9km or so, I don’t know.
thats brobably because it dosent take the pylons into account
Of course it did, the report says the Eurofighter was carrying the missiles and that must include the pylons.
i dont mean the bug report i mean gaijin
i mean they also dont do proper drag for pylons