someone with knowledge on how to make user models could probably make a preliminary test vehicle with a captor-m and that scantrack
it might be possible to copy the files, keep the same model, and tweak what you want? i don’t have any experience but i guess that’s how the meme user vehicles were done (like the KV-2 with the massive dart and the plane that had the recoil from 15” guns)
I wonder if in the “reworked” radar the contact will be tracked only on bars or outside of them too?
As far as I remember, the trick is that it tracks everything it has in its memory on each bar pass.
that would require a new radar mode in war thunder where it doesnt center the radar scan zone on the tracked target…
Dont even need to make a user model, you can snag one already made and make a modified CAPTOR-M to test it in a user mission kinda like how I tested modified loft profiles for the AIM-54 in the past. Its been a long time since I did that tho and I dont 100% remember how, but I might try it.
Paveway IV missing data-link
https://community.gaijin.net/issues/p/warthunder/i/zwZf7KIQ8Kba
Just remembered I hadnt done it yet :P
Is there anyone who knows how Data Adaptive Scanning operates?
I feel that in the action I imagine, a kind of dead zone is created above and below the target I want to prioritize tracking, but is this not a problem?
When the radar reaches the expected azimuth of the priority target, it rapidly snaps to the target to update the track before returning to its regular scan pattern, this can be done due to a radar antenna with very low inertia and some crazy motors which allow the antenna peak slew rate to be somewhere in the range of 333 deg/s.
Sorta on that topic actually, just found this last night, explaining in general terms the sensor fusion of the EFT as well as interestingly why they went with a mechanical radar while others were starting with ESA radars.
Sounds like they stuck with the idea of “the last gasps of an old technology are greater then the first breaths of something new”.
What do you all think about this? If this is actually implemented, I will add Brimstone to the ARB presets.
https://community.gaijin.net/issues/p/warthunder/i/cRziygPG13Xp
It already does, kinda, sometimes. But yes, PIRATE at the very least should lock on to radar/IRST lock. Whether the Tpod with the laser will as well though, is a different question. Will be even better when we get Brimstone 2s
I don’t have 14B, so I’m curious about what will happen if 14B is equipped with Tpod. Also, in the video I found, there was no mention of it synchronizing with the radar. If Tpod ends up synchronizing with the radar, I will always have to be concerned about what’s behind me, as GRB players are likely to come rushing in.
As far as I understand, there are 3 options for how it looks.
The first is direct. The radar gets to the target’s azimuth outside the bar, stops horizontal movement, descends/rises to it, confirms its existence and returns to the bar in the same place where it left it.
The second is triangular. When the radar approaches the contact’s azimuth outside the bar, it stops, descends to the contact, drawing the first side of the triangle, passes the beam along it, confirming its existence and drawing the second side of the triangle and returns to the point where it left the bar, drawing the third.
The third option is something like an “inverted” rectangle. The radar passes over the contact, then moves down to the contact and a little back, under the bar, passes along the contact in the direction of the bar’s movement, and then returns to the bar, but a little back and again passes the area that it has already scanned, to check it again and make sure that no one has appeared there.
The fastest option is the first, the most realistic is the third.
I think its really gunna come down to the Spaghetti code.
GMTI/T mode that is currently missing from the radar should cue the Tpod onto the lock.
To get that to work correctly, they may end up needing all radar locks, air or ground, to lock the tpod onto target.
The PIRATE should also cue its camera onto the locked target because thats how the pilot VIDs with PIRATE lock.
So in theory… That should mean brimstones could be used for A2A combat. Good job Britain has LWR :P
Maybe against helicopters. I tried to attack planes with them - I managed to get hits from a distance when it was easier to attack with a cannon.
Brimstone 1s, yes, maybe vs some targets in a gamemode like Sim in something like the Tornado Gr4, but unlikely to be much use in the Typhoon.
Brimstone 2s however… Could be a different beast, Especially with prox fuse
If his flight performance doesn’t change, there won’t be much of a difference, even with proxy fuse. It seems to me that in order to be playable at least on Tornado, you need to at least double the ΔV.
Brimstone 2 increases the range by 200% and even enables the Brimstone to be used off-boresight
Convinced. This changes everything. On the other hand, this moves Brimstone 2, in the eyes of the snail, to the category “imbalanced, can not be added”
Imo, limited to SAL only like Brimstone 1s are, this puts them on par in performance to any of the other top tier AGMs at the moment like KH-38s and AASM in terms of range and speed.
This means that SAL is purely to mitigate the quantity advantage the Typhoon/Tornado possess, without having the performance nerf ontop of that.
Its also historically accurate for the Typhoon as well, which is a big bonus
Not against Brimstone 2 but would have to come with rough counterpart for others, like a GBU-53 without its MMW guidance