Eurofighter Typhoon (UK versions) - Technical data and discussion

When the radar reaches the expected azimuth of the priority target, it rapidly snaps to the target to update the track before returning to its regular scan pattern, this can be done due to a radar antenna with very low inertia and some crazy motors which allow the antenna peak slew rate to be somewhere in the range of 333 deg/s.

Sorta on that topic actually, just found this last night, explaining in general terms the sensor fusion of the EFT as well as interestingly why they went with a mechanical radar while others were starting with ESA radars.
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Sounds like they stuck with the idea of “the last gasps of an old technology are greater then the first breaths of something new”.

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What do you all think about this? If this is actually implemented, I will add Brimstone to the ARB presets.
https://community.gaijin.net/issues/p/warthunder/i/cRziygPG13Xp

It already does, kinda, sometimes. But yes, PIRATE at the very least should lock on to radar/IRST lock. Whether the Tpod with the laser will as well though, is a different question. Will be even better when we get Brimstone 2s

I don’t have 14B, so I’m curious about what will happen if 14B is equipped with Tpod. Also, in the video I found, there was no mention of it synchronizing with the radar. If Tpod ends up synchronizing with the radar, I will always have to be concerned about what’s behind me, as GRB players are likely to come rushing in.

As far as I understand, there are 3 options for how it looks.

The first is direct. The radar gets to the target’s azimuth outside the bar, stops horizontal movement, descends/rises to it, confirms its existence and returns to the bar in the same place where it left it.

The second is triangular. When the radar approaches the contact’s azimuth outside the bar, it stops, descends to the contact, drawing the first side of the triangle, passes the beam along it, confirming its existence and drawing the second side of the triangle and returns to the point where it left the bar, drawing the third.

The third option is something like an “inverted” rectangle. The radar passes over the contact, then moves down to the contact and a little back, under the bar, passes along the contact in the direction of the bar’s movement, and then returns to the bar, but a little back and again passes the area that it has already scanned, to check it again and make sure that no one has appeared there.

The fastest option is the first, the most realistic is the third.

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I think its really gunna come down to the Spaghetti code.

GMTI/T mode that is currently missing from the radar should cue the Tpod onto the lock.

To get that to work correctly, they may end up needing all radar locks, air or ground, to lock the tpod onto target.

The PIRATE should also cue its camera onto the locked target because thats how the pilot VIDs with PIRATE lock.

So in theory… That should mean brimstones could be used for A2A combat. Good job Britain has LWR :P

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Maybe against helicopters. I tried to attack planes with them - I managed to get hits from a distance when it was easier to attack with a cannon.

Brimstone 1s, yes, maybe vs some targets in a gamemode like Sim in something like the Tornado Gr4, but unlikely to be much use in the Typhoon.

Brimstone 2s however… Could be a different beast, Especially with prox fuse

If his flight performance doesn’t change, there won’t be much of a difference, even with proxy fuse. It seems to me that in order to be playable at least on Tornado, you need to at least double the ΔV.

Brimstone 2 increases the range by 200% and even enables the Brimstone to be used off-boresight

Convinced. This changes everything. On the other hand, this moves Brimstone 2, in the eyes of the snail, to the category “imbalanced, can not be added”

Imo, limited to SAL only like Brimstone 1s are, this puts them on par in performance to any of the other top tier AGMs at the moment like KH-38s and AASM in terms of range and speed.

This means that SAL is purely to mitigate the quantity advantage the Typhoon/Tornado possess, without having the performance nerf ontop of that.

Its also historically accurate for the Typhoon as well, which is a big bonus

Not against Brimstone 2 but would have to come with rough counterpart for others, like a GBU-53 without its MMW guidance

I’d argue Brimstone 2s would be a fair counterpart to the AGM-65 already available on the F-16/F-15 as AGM-65 is FnF and has twice the effective range of Brimstone 1

? Why are you bringing Brimstone 1 into this. Maybe your right about brimstone 1 but brimstone 2 is much longer range and demands something like AGM-187A or GBU-53 as a counterpart

We could gotten a SAL only AGM-187 as counterpart to brimstone 1 but didn’t for some reason

The counter to GBU-53 would be Spear-3 not Brimstone 2s

AGM-187F could be considered a rough equal to the Brimstone 1 but have only just entered testing for the F-15/F-18 I think. But why you would want a SAL-only AGM when you have FnF AGM-65s is a bit wierd.

Tornado Gr4/Typhoon uses Brimstones because it is the ONLY AGM that it uses and is currently limited to SAL only. Brimstone 1s realistically have a max effective range of about 10-14km.

Brimstone 2s could be fired at greater ranges towards a general area, but would still require the Typhoon to enter within the laser spot range (20km) before guiding the missile onto target. They would still be limited to 1 target at a time.

F-15E/F-16C still would likely have the more effective A2G payload with the ability to fire off 6x AGM-65Ds at 6 different targets before RTBing

Spear-3 is propelled weapon while GBU-53 is a glide bomb, not really a fair comparison

I’ll just have to hope for more developed AGM-187 soon to be a counterpart to brimstone 2 or 3

They have comprable range. At least according to wiki.

Brimstone 2 has an effective range of about 40km.
GBU-53 is stated to have a range of 111km

40km figure is for helicopters, stop twisting the numbers.

GBU-53 will take much, much longer to get to target too

Iirc. for fixed wing is stated as 40-60km as well. At least that was on the suggestion for Brimstone which appears to have been hidden.

I would hazard a guess that much like how Brimstone 1 has a listed range of 20km but only achieves that from very high alt in game, the same would be true of the Brimstone 2.

In game I would imagine Brimstone 2s would have a range of maybe 30km under ideal conditions, but probably more like 20-25km under “normal” usage.

60km only achievable when launched with super-sonic speed at high alt. IF, gaijin give it the guidance time needed to actually engage from that far.

GBU-59 still for the most part, DOUBLE the range and the F-15E can carry 20-24? Also they would liking come with IIR/GPS and not limited to SAL because the devs love the US.

Brimstone 2 would bring the Typhoon on-par with the F-16/F-15/Su-34/Rafale in terms of AGM power.

GBU-59 should mean that the Typhoon at the very least should get Brimstone 3s which further increaseas the range and more importantly upgrades the IOG which in game should translate to 0 drift IOG.

GBU-59s even if they are limited to SAL+GPS could be used in GPS and then if the target moves, lock onto it with a laser. Both Brimstone 1s and 2s REQUIRE the laser spot to be used in terminal phase otherwise it will miss. Brimstone 3s would give the Typhoon the same SAL+[Pseudo]GPS ability