But priority track enables the radar to make snap jumps to keep targets tracked with sources suggesting the radar pedastal can move up to speeds of 333°/sec. If this functionality cannot be introduced due to game limitations, then a placeholder buff should be applied to maintain the performance of the radar. Currently, it is not CAPTOR-M. It is instead Blue Vixen and that is a woefully underperforming radar vs AESA radars.
To maintain competitiveness, if game limitations prevent the CAPTOR-M from being added to the game, then either CAPTOR-E needs to be added or the Blue Vixen needs a temporary scan rate buff to enable it to better represent the capabilities of CAPTOR-M.
The ESA radars in game have the feature, where they update the target of TWS very frequently, even if not within the current search zone. This could be introduced as the stop gap, as it is basically the same system.
If we consider only the speed on one bar - then Tornado will be faster even after this… “buff”. But to scan the entire sector Tornado will need more time. There are 6 bars of 60 degrees, and Typhoon only 4.I wonder what documents were used in the internal report.
According to my rough estimates, the speed should be about one and a half times higher than Tomcat, but this estimate is based on the “life” time of the contact of 8 s. As I was explained, this is a variable value. Either the IRL Typhoon stores the contact in memory for a very long time, or the speed should be about one and a half times higher minimum.
There’s a secondary source for early on in CAPTOR’s development that suggests so, which would make sense why many sources say ‘scanning speed making it comparable to electronically scanned arrays’. As there wouldn’t be any real noticable difference here.
Sadly just the one secondary source so far. So without a second agreeing source, it cant be used. It also directly goes against the primary material submitted showing figures of 70 Degrees per second. So its not clear from this that 333°/sec would be a constant sustainable speed.
I wouldnt propose 333°/sec for the scan speed. my interpretation of that source is that is the max speed in which the radar can move, but doesnt have a scan speed anywhere near that high. Instead it makes use of that speed ot enable things like Priority Track and interleaved modes. (the pressence of interleaved modes though do to me suggest the abilility to scan at a far higher rate imo)
I’d simply propose either as Devil suggested, using the same kit found in game on AESA radars for fast TWS target updates or to increase the scan speed to more like 100°/sec until such time Priority track can be added. Where game limitations prevent faithful implementation, compromises should be given to maintain performance.
So the report was labeled not a bug, but this is unfair. All other aircraft with PD based MAWS should receive it or the EFT should lose it until this type of MAWS is modeled in the game.
Of course, it should obviously retain the RWR based MAWS, but to model the PD maws as IR based is not the right solution.