Eurofighter Typhoon (UK versions) - Technical data and discussion (Part 1)

@Smin1080p_WT thanks for the update. Is there any word on whether the radar scan pattern will be changed to stop it repeating the top and bottom bars?

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This report is also under review, however we don’t have anything conclusive to report at this present moment in time unfortunately.

As well as the auto switch to IRST issue.

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PIRATE is a IIR system, so it does a continous scan all over the FOV. I guess we have to deal with the current one for a while tho.

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Thanks for answer. I hope you’ve had a Merry Christmas.

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I think i am going to cry from happiness 🤗


What about displaying the image from PIRATE on MFD when target is captured? Like on F-14B.
Or is there no such bug report and it needs to be created?
At the moment PIRATE camera works simply as a built-in container and does not interact with IRST in any way.

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If this cannot be implemented a tempoary increase in scan speed should be applied to “mimmic” the effect

At a bare minimum, it needs to be set to filter flares if its stuck with UV for years

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https://community.gaijin.net/issues/p/warthunder/i/4bfzWeURZc7Z

How much speed is there at the captor M at the moment within 70 degrees and how much on comparison to the tornado F3 ADV ?

Scan speed is a separate matter mentioned above, with a report to increase it to 70 degrees per second. The highest number currently supported by validated sources.

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But priority track enables the radar to make snap jumps to keep targets tracked with sources suggesting the radar pedastal can move up to speeds of 333°/sec. If this functionality cannot be introduced due to game limitations, then a placeholder buff should be applied to maintain the performance of the radar. Currently, it is not CAPTOR-M. It is instead Blue Vixen and that is a woefully underperforming radar vs AESA radars.

To maintain competitiveness, if game limitations prevent the CAPTOR-M from being added to the game, then either CAPTOR-E needs to be added or the Blue Vixen needs a temporary scan rate buff to enable it to better represent the capabilities of CAPTOR-M.

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The ESA radars in game have the feature, where they update the target of TWS very frequently, even if not within the current search zone. This could be introduced as the stop gap, as it is basically the same system.

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Is that true 333°/sec… wow

If we consider only the speed on one bar - then Tornado will be faster even after this… “buff”. But to scan the entire sector Tornado will need more time. There are 6 bars of 60 degrees, and Typhoon only 4.I wonder what documents were used in the internal report.
According to my rough estimates, the speed should be about one and a half times higher than Tomcat, but this estimate is based on the “life” time of the contact of 8 s. As I was explained, this is a variable value. Either the IRL Typhoon stores the contact in memory for a very long time, or the speed should be about one and a half times higher minimum.

It’s vertical speed. Not scan-speed

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That would work, just need something better than just Blue Vixen with GMTI on the Typhoon

There’s a secondary source for early on in CAPTOR’s development that suggests so, which would make sense why many sources say ‘scanning speed making it comparable to electronically scanned arrays’. As there wouldn’t be any real noticable difference here.

Image

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Sadly just the one secondary source so far. So without a second agreeing source, it cant be used. It also directly goes against the primary material submitted showing figures of 70 Degrees per second. So its not clear from this that 333°/sec would be a constant sustainable speed.

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I wouldnt propose 333°/sec for the scan speed. my interpretation of that source is that is the max speed in which the radar can move, but doesnt have a scan speed anywhere near that high. Instead it makes use of that speed ot enable things like Priority Track and interleaved modes. (the pressence of interleaved modes though do to me suggest the abilility to scan at a far higher rate imo)

I’d simply propose either as Devil suggested, using the same kit found in game on AESA radars for fast TWS target updates or to increase the scan speed to more like 100°/sec until such time Priority track can be added. Where game limitations prevent faithful implementation, compromises should be given to maintain performance.

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The system is a standard wide-beam it does not need to steer and wouldn’t significantly benefit from a more complex and costly ESA.

Further, if the ESM/ECM systems are AESA, why was the radar not? Were they both upgraded to AESA at the same time?