Eurofighter Typhoon (UK versions) - Technical data and discussion

Yes they are, you just don’t know how to use them.

Yes they are quite slow, but you also don’t use them the same way as a KH38.
Even if you are in range of SPAA,since you are a ufo, you are very hard to hit.

Yes they are, you just don’t know how to use them.

No they aren’t, you just don’t have any idea what you’re talking about.
All of your replays I watched were either squadded with a russian teammate so you didn’t see pantsirs or in the few games where you weren’t, barely any pantsirs and the only ones you killed were currently shooting at someone else or AFK.

Killing sleeping players or NATO SAMs is not the threshold for something being “insane”.

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I killed plenty of pantsirs in the Eurofighter, go watch some videos on how to use them.

No you didn’t, I watched about 20 of your replays. The only pantsirs you killed were ones shooting at other people or simply afk and not reactive at all.

Okay bro, then keep complaining.
If you can’t use a Eurofighter as CAS platform, you can’t use anything, sorry to say.

Anyone can use bad munitions against targets who are AFK or unable to fight back. That does not make them “insane”.

Case in point, you fighting NATO SAMs or pantsirs who are currently busy fighting someone else. The 2-3 pantsirs I watched you kill in those 20 something replays could have easily been killed by dumb bombs. Does that make dumb bombs insane?

You will find an excuse everywhere if you want to, there are already enough videos showing how insane this thing is.

It’s not an excuse it’s a fact. You barely engage pantsirs and the couple that you did were engaging other targets and were oblivious to you. You could’ve killed them with your guns they were that AFK.

Almost like i know how to play.

That’s nothing to do with you knowing how to play. You flew at them in the open in a straight line about 5km away and they just sat there entirely unresponsive.

Maybe you just have significantly lower standards for what you consider insane, that the defining feature of being able to kill essentially AFK players allows it to meet said threshold.

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and this is fixed

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although shouldnt it say MRAAM ahaha

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I think it does when you switch to it

Camo looks familiar 😂

I did actually just put up a patch file of sorts for these to replace the _n material files on the Saudi and RAF camos I did, with one where the gloss/metalness around the engines is fixed

Fix is literally just taking the RGBA blue channel from the German EF-2000’s _n material and putting it in the blue channel for the FGR.4’s _n (with some masking for areas where PIRATE is UV mapped). So it very much looks like the lack of engine metal on the FGR.4 and F-2000A’s camos was just an oversight by Gaijin.

For my own purposes, I’ve left the updated .blk and _n.dds as a separate download so as not to double the file size putting the same _n file in folders for multiple camos, just to fix a texture file that I expect Gaijin will apply a very easy fix to, themselves.

I believe there are already tickets about the FGR.4 and F-2000A’s lack of metal/gloss on the engines on the CBT that are closed as acknowledged, but maybe this is helpful to illustrate where the source of the bug is.

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Me being hard to hit doesn’t mean anything when I have to break the LoS with the target and lose my laser track on them. Each and every time I play against Russia, I have to put an insane amount of effort into how I play, on the other hand, when I squad up with mates, and one of them picks Russia, my biggest problem goes from the Pantsir, to the ping I experience when playing on US server, and how tired I am during the match.

The entire point is that the EFT has to put itself in danger to use Brimstones effectively, and if the enemy SAM player isn’t a literal vegetable, my chances of doing a “High Score” go from relatively high to minimal, on the other hand, a jet with Kh-38 doesn’t have to put itself in danger of SPAA’s (because it outranges all of them, and the only one that can threaten it is 99% of the time on its team unless the MM decides on a mixed match with Russia on both sides).

Then there’s France’s Rafale with AASM Hammer, a rocket boosted GBU with a IR fire’n’forget seeker, which simply outdoes everything, as it has a comparable flight performance to the EFT, and the SAM immunity of a Kh-38 jet.

Calling Brimstones “insane” simply because the platform itself is excellent is reaching for straws. It’s the jet that is good, the weapon itself however is sub-par and will continue to be as long as its laser guided/slow as it currently is. Top tier meta caters to F&F and fast weapons, Brimstone is neither.

Case in point, this required far more effort from me:

(They also spawned two more Pantsirs after this and I got swarmed by missiles, the Rafale would’ve done far better here, so would the Su-34)

Than this:

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Returning after a bit more practice.

HMD definitely better than TWS at this point - so long as you ensure you’re not using the IR function to lock up. The radar is weird - if you were to ask me what is ‘wrong’ with it I cannot at this point say - only that it seems much less consistent than Gripen or Tornado F3 in terms of actually getting a lock and sticking with it. With the Gripen I find it VERY good in holding a lock on someone even if their notching is slightly less-than-perfect.

Some of that might be due to personal play-style - I tend to try and stooge around at low-medium level.

I see the thread has visitors again.

We’ve got the usual suspect who is convinced that the Eurofighter / Typhoon cannot possibly be as good as the manufacturers, government agencies, services and actual pilot reports state.

Hmm…guess who’s probably right…

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I also feel like they have improved the tracking for the TWS, it now doesn’t go randomly for missiles that the target fires anymore

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well you can still use the paveways on the EF
especially the paveway IV as it dosent has a max release speed

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