Yeah, the argument of “We don’t want to give it an ahistorical seeker it didn’t have, so we’ll give it an ahistorical seeker it did have (in that its limited to SAL only)” is a bit silly. Still, better to have them like this then not have them at all.
Just need better range/speed on them, they take an age even if you launch them at 1.4 M. Though tbh we also need better render range on TGP pods to begin with, the weapon systems on the last few jets that have come out have excessive range considering you can’t really lock anything over 20km beyond terrain.
Yeah that would be even better, but baby steps. We still don’t have historically accurately modeled Brimstone 1s (things like prox fuse, flight time, etc)
It was only advertised as a Brimstone feature since 2016 with the development of the Future Attack Helicopter Weapon (FAHW) subvariant. As far as I know, Brimstone 3 will be the first in-service missile to have it. Unless you know of a Brimstone 2 “Spiral” stage that had it?