That will be difficult to do. Best way is to lock something and to see if it maintains that lock once the aircraft goes past 30 km.
Thank you, though.
That will be difficult to do. Best way is to lock something and to see if it maintains that lock once the aircraft goes past 30 km.
Thank you, though.
Hello, @Gunjob
They devs mistakenly marked the 30 km cap report as fixed. However, the cap is clearly still there, and on all aircraft. I attached some more info and a video in the comments. Can you reopen the bug and notify the devs, while it is fresh, please?
https://community.gaijin.net/issues/p/warthunder/i/3PKowWppSkF9
Here is the video: https://youtu.be/xagPXQFPM6M
This cap is present on all IRSTs, including Pirate, OSF, all Soviet IRSTs, etc.
The problem is that the distance gate is set to 30 km in "actionsTemplates"
for "setIrstBvrLockMode"
, "setIrstAcmLockMode"
, "setIrstHmdStandbyMode"
, "setIrstHmdLockMode"
:
"setDistGatePos": {
"source": "constRange",
"pos": 15000.0,
"width": 30000.0
},
Also, all airborne IRSTs, except for Pirate, lack any kind of afterburner plume detection ("range7"
), making them extremely weak.
OLS-27 also has only 1/2 of its rear aspect detection range and only a 1/10 of its front aspect detection range (no afterburner):
Community Bug Reporting System
Oh, and can this one be changed from suggestion to bug? Since Pirate has been added, there are more powerful IRSTs around and OLS-27 still has abysmal range.
Holy moly, this radar is boarderline unusable currently. im wasting most of my AMRAAMs on targets that turned out to not even exist (in sim)
I’m finding it to be usable in RB. Just gotta use the narrow scan pattern. Also is anyone else finding magic 2’s to be practically unflareable? If one of those gets lobbed at me I swear it’s practically a guarenteed kill.
Glad I aint plaging for a while, itd bs very angy at thiz point
Ive given up trying, at least in Sim. With most of the HUD and HMD non-functional and the radar a buggy mess. Its just not fun. Though makes a pretty good base bomber :D
My personal belief (has been this for a while) is that a Magic 2, at less than 2km, rear/side aspect is a guaranteed kill regardless of what you’re flying, I’ve got more confidence defeating an R-73 or 9M
But maybe that’s just me, but they’re absolutely criminal at 12.0
Its still missing them GBU-31’s which im really hoping will be fixed by the time i play, but the other stuff like the HUD, HMD, and radar are a much MUCH bigger issue imo
Pre-flaring the WEZ is about the only way ive ever managed to not die to one if i got too close.
MICA’s are also nightmare fuel in a dogfight, made up with the fact theyre less of an issue at range tho, but that’ll change once theyre fixed (likely when C-5 and 77-1 and stuff comes)
I found this bug report which might interest you as a fellow sim player.
It is basicly about why the EF should have the IFF in the Hmd.
https://community.gaijin.net/issues/p/warthunder/i/zCvKZmwP6tFW
Did you try Jamming that WEZ
WIll get rejected. Let alone is it covering more than 1 item but…
-IRIS-T Missile. Digital not Analog Version.
-AIM-120C-5 (Found only one source)
Loadouts are always balancing issues, so IRIS-T and ASRAAM are not in game yet and its WAY too soon for them. Same for Aim-120C5
-The Helmet Mounted Symbology System (HMSS) is capeable of showing ground targets tracked by radar and other targeting pods
Striker I missing symbology has already been reported. Including its SB related issues
-Ability to mark and hit two diffrent targets with laser guided bombs
Already in game, you can hit 10 different targets with the GPS guided bombs or at least however many you have equipped. I dont think you can mark and lase mutltiple targets with a single Tpod
The entire part about what makes the EF special, its ECM capeabilities are missing. Not only the towed jammer is missing entirely also the internal ECM jammers are not in place.
ECM is not modeled yet on any aircraft
Far more interested in seeing things like CAPTOR-M properly modeled (partially reported) or at the very least the bugs affecting Blue Vixen resolved (already reported). The HMD to be finished (already reported) and for the HMD/HUD to function within ASB (already reported)
why do people keep saying too soon? what change will be needed to make those deadly IR missiles allowable in game? what can gaijin do other then ahistorical modelling of them will make them be permissible to be added?
Fair,
Just seemed like a pretty comprehensive and well made bug report.
I also know that we won’t get the Iris-T or the 120C-5 but the stuff about the radar and DL seemed like a reasonable thing to bug report.
(it would be so nice if you could hardlock something and then be able to see in cockpit what plane it is)
Maybe modeling EW atleast for the next Gen radar missiles.
No clue about the advanced IR missiles tho
On the contrary, the С-5 and 77-1 are needed. The current battle at the top tier looks extremely stupid and comical. Machines from the late 2000s are hitting each other with missiles from the early 90s, with an effective range (against a defending target) of 10-15 kilometers depending on the altitude. This is insanely stupid.
Oh, by the way, about altitude. I say hello to multipassing. The most toxic crap that kills the already broken gameplay to zero. In 80%+ of cases, altitude is an advantage. BUT NOT IN WAR THUNDER. If you attack targets from the bottom up, and they attack you from the top down, from a distance of 10-15 km, then the target’s chances of survival are more than 70%, but your chances of survival…
P.S.How much research points do you earn per battle on average? With a premium account on a rank 8 vehicle.
Hard to do when its a Mirage lol.
Lets put it this way:
The difference between Aim-9M and ASRAAM is the difference between an Aim-9B and an Aim-9M.
ASRAAM would have an effective range of around 25-30km. Potentially up to 50km under the right conditions. 50G pull, with the ability to do 180° turns and strike something in any aspect around the aircraft and has a Imaging seeker that is extremely hard to flare. Basically imagine an AMRAAM with an unflarable IR Seeker that pulls twice the Gs and you get close to what ASRAAM would be like in game currently.
A ultra watered down version of an ASRAAM would just be really boring.
Honestly, what is needed is a total overhaul of how IR signatures are modeled and overhaul how countermeasures are modeled to defend. BOL for example was designed to counter that threat. It would also take bringing all nations up to and on-par with the Typhoon as much as possible and likely continuing on BVR upgrades such Aim-120C5s or maybe newer. At which point we might see weapon systems like ASRAAM added to top tier fighters. There is a chance strike aircraft might get them sooner as a test plaftorm, like the Tornado Gr4, but I would still guess we are about a year+ off from them
On average I would say 10 to 15k rp if you get 2 or 3 kills
Also highly depends on how long the rb match is going.
(there is a time based multiplayer or something like that)