Devservers can be used for people to test the new stuff and comment as they change, i really can’t understand how someone can be so pissed when changes are reported
describe the changes as they are, but they arent nerfs
going into TGP would mess with it I think, which is why I kept an eye on the missile count in the top left. If it stops flashing, you’re in range.
how accurate is that if you dont lase at the end?
not very I imagine, I’ll give it a try and get back to you
thank you so much
i think that was another of the upgrades for brimstone 2/3 that their iog etc is way better
@Gunjob gets that implemented it would work even better
worst comes to worst you shoot 5-6 brimstones at once, spray and pray the explosive area gonna take them out or one hits
seems like the RWR also got a bunch of changes
@Inverse_Hair_Law PIRATE lacks a laser rangefinder, it instead uses kinematic ranging and trigonometry to determine range to a degree as accurate as the radar.
It can queue A2G weapons but only self designating and GPS ones, so current Brimstone’s aren’t relevant, but future ones will be more than sufficient with MMW queuing from PIRATE.
Is the Eurofighter HMD capable to see friendlies IRL just like the Rafale or the A-10C in WT?
Yes. Report will be in for it when we have a finished HMS.
I believe its still WIP. If not report needs to be made, IDK yet then.
I made a quick bug-report on that apperently the Striker HMD is able to display colors.
https://community.gaijin.net/issues/p/warthunder/i/B403SYYVfxP6
Only STRIKER II I believe which isn’t out yet.
Spread seems relatively tight, mostly landing to the left of the target point from the perspective of the launch position
intresting and that was with you “missing” the real gps point. so lasering the target once and then shooting might even work better and then just doing normal fnf manovers
So, British versions would have Yellow on HMD?
At least, German only got green on it(in game)