Eurofighter Typhoon (UK versions) - Technical data and discussion

Welcome to War Thunder ))))

Would fight with you on the EF front, but currently trying to save the PS5 version of WT, so many Quality Issues, its getting to an level where its unplayble :(
(Community Bug Reporting System)

Sadly it seems WT has 0 Mods for PlayStation…

@Dontkev does this help


mulholland.pdf

? You sure you pinged the right person?

your bug report

Do you mean Devils report on Brimstone pull?

This one

https://community.gaijin.net/issues/p/warthunder/i/CLnrYQkHLzaY?comment=0dHdu8LKspCQWlvJZYd1c4He

oh my bad

Also, no that image is little use for the max G pull of the missile. Will be useful for reporting issues with Mode 2 or 3 operation if/when we ever get FnF.

But for this, its not much use.

i wonder where gaijin got 7g limit from

Based on hellfire?
I think a lot of the code was copied from the hellfire.

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Objectively speaking, according to the source provided which lead to the brimstones pre-launch gimbal limits increasing to 40°, the missile NEEDS to be able to hit the targets that are within its pre-launch gimbal limit.

The fact the max load factor wasnt increased accordingly is just a bad joke on gaijins part. That being said, idk if there are any actual available sources with outright numbers stated.

I think our best bet atm would be @Gunjob arguing the logic for increased maneuvrability based on the 40° pre-launch gimbal limit source.

We can see what the angle of attack for the misisle is, and that it should at least match that when launched at a cruise speed of mach 0.9.

Most of the turn is completed using body lift rather than the fins, so it’s somewhere around 30g off the rail and doesn’t need to get up to speed to perform the maximum G, but does need the motor burning to achieve this.

As for an actual source which shows this… I am afraid there is not much of anything out there.

As it doesnt give a specific angle or G, that diagram could be entirely and completely arbitary

Thankfully, there are other sources, like videos of what can only be Brimstone 1s coming off the rails and traveling at speicifc angles

hard to replicate but i did at mach 0.8 at 2000m altitude, fired at max downward launch window.

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Spoiler

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Spoiler

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The author of this cockpit was here, but I won’t tag him, maybe he’ll stumble upon it himself.
The point is this - why did the cockpit become black? It looks more like an F-15 cockpit than a Typhoon. I’ve never seen a photo of a Typhoon with a black cockpit (it’s hard to even remember which British-built aircraft had a black cockpit last time, a Jaguar, probably)

irl turn radius looks in the ballpark of half that of the in-game one. Thats just eyeballing it tho.

Can you do it on tornado instead?

Looks like at the nose, the missile is angled at 40 degrees.

In game its only 15 degrees.

I don’t have brimstone tornado though. Even if you rotate your reference of the eurofighter to match the angle of the tornado Brimstone pylon, it’s still deviates a lot

Yeah it’s mostly that Tornado pylon the misisle is launched from is angled downwards at 10-15 degrees.

This and to calculate what it should be using in game references the launching vehicle needs to be the same to calculate distances and speeds of the missile to a reasonable accuracy.

You absolutely can tell there is a signficant difference already, but it would be good to eliminate any known errors straight away.

I’ll do a Tornado Gr4 clip for you as close as I can in a little bit

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Perfect thanks!

Just make sure it’s the rear pylon the missile is being launched from.