Do you mean Devils report on Brimstone pull?
This one
https://community.gaijin.net/issues/p/warthunder/i/CLnrYQkHLzaY?comment=0dHdu8LKspCQWlvJZYd1c4He
Do you mean Devils report on Brimstone pull?
This one
https://community.gaijin.net/issues/p/warthunder/i/CLnrYQkHLzaY?comment=0dHdu8LKspCQWlvJZYd1c4He
oh my bad
Also, no that image is little use for the max G pull of the missile. Will be useful for reporting issues with Mode 2 or 3 operation if/when we ever get FnF.
But for this, its not much use.
Based on hellfire?
I think a lot of the code was copied from the hellfire.
Objectively speaking, according to the source provided which lead to the brimstones pre-launch gimbal limits increasing to 40°, the missile NEEDS to be able to hit the targets that are within its pre-launch gimbal limit.
The fact the max load factor wasnt increased accordingly is just a bad joke on gaijins part. That being said, idk if there are any actual available sources with outright numbers stated.
I think our best bet atm would be @Gunjob arguing the logic for increased maneuvrability based on the 40° pre-launch gimbal limit source.
We can see what the angle of attack for the misisle is, and that it should at least match that when launched at a cruise speed of mach 0.9.
Most of the turn is completed using body lift rather than the fins, so it’s somewhere around 30g off the rail and doesn’t need to get up to speed to perform the maximum G, but does need the motor burning to achieve this.
As for an actual source which shows this… I am afraid there is not much of anything out there.
As it doesnt give a specific angle or G, that diagram could be entirely and completely arbitary
Thankfully, there are other sources, like videos of what can only be Brimstone 1s coming off the rails and traveling at speicifc angles
hard to replicate but i did at mach 0.8 at 2000m altitude, fired at max downward launch window.
The author of this cockpit was here, but I won’t tag him, maybe he’ll stumble upon it himself.
The point is this - why did the cockpit become black? It looks more like an F-15 cockpit than a Typhoon. I’ve never seen a photo of a Typhoon with a black cockpit (it’s hard to even remember which British-built aircraft had a black cockpit last time, a Jaguar, probably)
irl turn radius looks in the ballpark of half that of the in-game one. Thats just eyeballing it tho.
Can you do it on tornado instead?
Looks like at the nose, the missile is angled at 40 degrees.
In game its only 15 degrees.
I don’t have brimstone tornado though. Even if you rotate your reference of the eurofighter to match the angle of the tornado Brimstone pylon, it’s still deviates a lot
Yeah it’s mostly that Tornado pylon the misisle is launched from is angled downwards at 10-15 degrees.
This and to calculate what it should be using in game references the launching vehicle needs to be the same to calculate distances and speeds of the missile to a reasonable accuracy.
You absolutely can tell there is a signficant difference already, but it would be good to eliminate any known errors straight away.
I’ll do a Tornado Gr4 clip for you as close as I can in a little bit
Perfect thanks!
Just make sure it’s the rear pylon the missile is being launched from.
Looking back at that tornado test, I think the altitude is much higher but I still think it’s subsonic, the wings are not swept, clouds passing by
Matched it about as closely as I could based upon a few educated guesses, like the alt being around 20k ft
(will be HD shortly, still processing)
Yeah its not pulling anywhere near as hard, granted thats not gonna work for bug reporting.
Itd be interesting trying to see this pic recreated:
Is there a way to zoom out when flying an aircraft?