Eurofighter Typhoon (UK versions) - Technical data and discussion

Everyone argues though that the 120 and Typhoon are the best…
9M even from above on an F-15 in full burner flared it…That’s an R-73 or Magic 2 he’s dead

9Ms aren’t necessarily easier to defeat than an R-73 or Magic II, but need a different tactic. Know what you are doing, 1 flare defeat whilst sat on full reheat is entirely possible to do.

But when they dont. They work rather well

The biggest issue in terms of balance, is the total lack of HOBS on the 9M. For an aircraft that is meant to be “the best dogfighter” its a rather major handicap

Though do wish they had their longer lock ranges, turn them into a short to medium range weapon instead of exclusively a shrot range weapon and the “push ahead” functionality they lack would help with those 1 flare defeats

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They are good and great in ground battles in air rb though they are very easy to defeat.
they don’t pull the G and they give the Typhoon no real advantage compared with it’s contemporaries.

9M could be buffed mist of the aircraft they are mounted on are at an appropriate br

Yep, and the 2 main buffs they should get is

Lock range

and

Push ahead

Aim9m front aspect lock, locks around 1.5 km in test drive for some reason

Yup, Id guess it should be more like 9-10km (against a none-afterburning front as pect target)

With the burn time and drag modelling would that be of any use?

I dont see why not. Radar tells you if the missile is in range. I’ve had targets not just in range, but within the LSZ and still not gotten a lock. Fired from far enough out (especially in markerless gamemodes like ASB/GRB), they wont see you launch a missile at them, which will heavily mitigate the lack of front aspect IRCCM.

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sorta pointless vs the increasingly popular MAWS tho, but yeah itd be nice if the lock range was realistic

Perhaps. still plenty of targets though that wouldnt have even that much. Especially if they use IR MAWS and the missile burnt out before getting close enough for the MAWS

I don’t know MAWS on Typhoon doesn’t stop anything.
Stinger, Aim9L/M, R-73

it reacts but the countermeasures do nothing

What are you using for flares?

The internals or the BOL?

Do not even bother with BOL for flares, I run a split internally for the DASS

Id just run pure flares on the 64 Large CMs, then run the BOL has chaff.

Never had much of an issue with defeating IR missiles that I’ve been able to react to in time, but its a good idea to not sit on AB when defending as well. Its a lot of thrust and so a lot of heat

I run a split on the BOL and pure flares for large caliber CM’s. I like to pre-flare in dogfights, its one of the only real reliable ways to deal with some missiles when the range gets close enough, and good practice for 5th gen IIR missiles imo.

Yeah, perhaps, just annoys me that I never know what flare is being dropped if I do that. Do i need to be dropping a burst of 2-4 twice as often ,or just the 1.

Wont be as big of a problem when BOL is fixed and hopefully that will occur before Gen 5s.

I also like just having a massive reserve of chaff that I can drop in heavy bursts (just wish I didnt need to drop heavy bursts ,but still, probably wouldnt change that even if it was fixed)

Pretty sure it uses up all BOL before internal ones.

gaijin love to nerf eurofighter… engine, flight model… and explain u why is not best cas plane because brimstne not realictic…!!! u need to kep lock on target so with one turn one target destroyed vs others … su34,rafale, tohers fire all missile in 15 sec in diferent target"fire and forget missile" and fly to airfield and spaas no have chance to intercept it but with eurofighter u need to turn and turn for seart the targets and spaas have more time to destroy u… so GAIJIN u love to nerf eurofighter air battle capabilities make realisatic in ground battle! for this reason nerfed leopard2 2x time abrams ,… but what is good in reality in warthunder not same!! “buff brimstone”

Spoiler

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because i couldnt understand what you were talking about, I asked deepseek to make it comprhensive and here is the result:

Gaijin Entertainment’s persistent adjustments to the Eurofighter Typhoon—particularly its engine performance, flight model, and weapons systems—have significantly undermined its viability as a competitive Close Air Support (CAS) aircraft in War Thunder. The current implementation of the Brimstone missiles is a critical issue, as their mechanics deviate from realism and practicality. Unlike contemporary multirole fighters such as the Su-34 or Rafale, which employ fire-and-forstand missiles (e.g., KH-29/KH-38 or AASM Hammer), the Eurofighter requires players to maintain continuous laser lock on a single target until impact. This forces the aircraft into prolonged, vulnerable orbits over the battlefield, exposing it to threats like SPAAGs (Self-Propelled Anti-Aircraft Guns) or SAMs. Meanwhile, competing aircraft can ripple-fire multiple guided munitions across dispersed targets within seconds, then disengage safely—a tactical flexibility the Eurofighter lacks.

The disparity grows starker in combined ground battles: while the Su-34 or Rafale can strike 4-6 targets in 15 seconds and retreat to rearm, the Eurofighter’s need to loiter for sequential targeting renders it an easy mark for air defenses. This undermines both historical accuracy and gameplay balance. In reality, the Brimstone missile is designed for autonomous, fire-and-forstand engagement using millimeter-wave radar seekers, capable of striking multiple moving targets without requiring constant laser guidance. Its in-game portrayal as a laser-only weapon ignores this functionality, stripping the Eurofighter of its real-world advantage.

This pattern of disproportionately nerfing Western vehicles—such as the repeated adjustments to the Leopard 2 and M1 Abrams armor values, despite their historical combat performance—suggests a bias that harms gameplay diversity. If Gaijin prioritizes realism, the Eurofighter’s Brimstones should be reworked to reflect their actual fire-and-forstand capabilities, and its flight performance should align with documented specifications. Until then, the Typhoon remains unnecessarily handicapped in both air-to-air and ground attack roles, reducing its utility compared to peers.

Call to Action:

  1. Buff Brimstone missiles to operate as autonomous, multi-target fire-and-forstand weapons.
  2. Adjust the Eurofighter’s flight/engine model to match real-world performance data.
  3. Reevaluate balance practices to ensure historically accurate vehicles aren’t arbitrarily weakened.

The community seeks parity between realism and enjoyable gameplay—not inconsistent nerfs that alienate players invested in authentic experiences.

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