Eurofighter Typhoon (UK versions) - Technical data and discussion

Going beyond the sustained turn rates now results in significantly greater losses of speed which appears to be due to the engines losing 60-80% of afterburner thrust near the critical angle of attack.

It’s not a gradual reduction either, it’s a cliff edge where you can go from pulling 9g at mach 0.95 and maintain your current airspeed with no issue. But if pull a little bit harder and reachgo 10g your speed will drop like a rock.

The issue then cascades and is irrecoverable untill you flatten out your turn and fly in a straight line again for several seconds to regain your speed.

Overall, I would say that turning performance on par with the mirage 2000 now.

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Look at the bottom of the aircraft, and yes the sustained turn rate is the same.

@Celestia
STR doesn’t use critical AOA, and the fact you think the Mirage 2000 is better than the Rafale is wild.

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What about the bottom of the aircraft?

Look at the surface area that goes against the air in a high AOA maneuver.

You do understand that the drag coefficient isn’t proportional to surface area right? That’s why I said “a cube” instead of a cube of a specific size. You divide by surface area in the calculation.

Edited addition: what that means is a cube of equivalent (50 square metre) surface area, moving at Mach 1.5, wouldn’t have 4x less drag but would be 4x more aerodynamic than a eurofighter at 27 degrees AoA at 500kph. A cube at equivalent speed would have a Cd of 1.09, which would actually mean a 7x7 metre cube would be 6x more aerodynamic than a eurofighter at 27 degrees AoA as modelled in game.

I didn’t say either of those things.

Which aircraft has a cockpit clock, so just incase I don’t know what time it is while Im playing war thunder I can look at it depends on which tech tree I play

By saying that Typhoon performs as well as Mirage 2000, you are saying that Mirage 2000 performs better than the Rafale, as it’s an established FACT that the Typhoon performs better than the Rafale.

Unless you’re about to argue Statshark, WTRTI, and localhost are all lying.

Not anymore do you have Typhoon?
Have you flown it and compared it before the latest update?

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After playing an SB match, I agree on those who say the radar is worse than before…
Like, its just blind as an goldfish
Case 1:
I am 10km behind an F-15E at ~5km altitude, I tried every radar mode, none of them even saw the F-15E, not even Radar HMD got him…

Case 2:
An Kfir C.10 which was coming towards me, I saw him trough the T-Pod and again, according to my Radar there was no plane…

Case 3:
My Radar told me that the Friendly Su-27 was an Enemy… sadly I noticed that a few seconds to late with an 40k SL bill…

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It’s based solely on my feelings. But it feels like radar now takes significantly more time to create a ping.

Hey, so you’re saying that typhoon wasn’t significantly nerfed this update? Just clarifying.

Yes, I literally re-tested because of bogus claims here.

Typhoon has the best flight performance in War Thunder 2nd to none.

And as for the drag? Or are we just ignoring that now? You can do the calculations yourself: I’ve given the equation and my numbers were recorded through WTRTI, which you yourself have said you used.

The drag at high AOA doesn’t matter because guess what? Everything has high drag in high AOA.
What matters most in air RB is sustained turn rate, not high AOA.

Oh look, 60500kgf of drag:

And enlighten me what is the AoA here? Your limiter’s off and the AoA isn’t displayed which leads me to believe you’ve just stalled the wing. My numbers were recorded at 27 degrees which is well within controlled flight.

Can you compare turn rate above mach 1, Typhoons vs Rafale plss

I mean, my point was that high AOA doesn’t matter cause it effectively doesn’t in air RB, otherwise the F-15E would be 13.3 in BR for having the worst AOA above 13.0 when in reality it’s strong because air RB prioritizes metrics that aren’t tied to high AOA or even general dogfight performance.

@Sean74218
No, because the pilot cannot withstand the sustained Gs, and mach 1 sustained isn’t a noteworthy metric for dogfights, air RB, air sim, or general flight performance.

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I don’t care about that, I’m saying the numbers are wrong. Matters or not that is far too much drag for a wing with no or minimal flow separation. As I said earlier there is a reason the eurofighter suddenly starts to fall out of the sky 2-3 turns in now.

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I’m trying it rn. Could someone prove me something. Loadout - Full Brimms, 4xAIM-120, 2xAIM-9M. 20 mins of fuel. AOA limiter ON. Speed ~600km/h. When trying to pull a sharp turn - it’s janky as hell. You can see that plane is trying to pull more, but control surfaces are wobbling - which makes plane wobble as well. Plane locks up starting at around 1000km/h - for no reason. Instructor feels like a freshman straight out of internship. They either meddled with stalls too much or with instructor himself.
I tried the AoA button on F-18, it’s incomparably smoother. Doesn’t feel right on EF at all.

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