The radar had a hard lock, the amraam went nowhere near where I fired
From what I’m seeing its like Data Link currently isnt working at all - I’m firing missiles at 25-30KM - the radar almost immediatly forgets what I’ve targetted and the missile just flies into the sunset
You continued hot towards enemies for several seconds while your RWR is pinging for missiles.
You turned cold far too late to notch the missiles.
Its like the canards have no effect on the aircrafts handling performance at high speeds.
It’s going to take a lot of adjustment but we won’t be able to make rapid adjustments to our direction when flying at high speed, and any merge with a Flanker will have to be done at subsonic speeds or they will cobra you to death.
For points 2 and 3, I was so bewildered by whatever was going on on the radar scope - Like where did the F-16 go - I was too distracted to defend lmao (but yes I will admit that was awful play on my part)
DL only works when the missile is not locked onto anything. When the missile is locked onto something, irrespective of whether the target is the intended one, it will fly towards it.
In your video, the missile briefly flies using DL and then locks onto something (hard to see if it is the enemy or friendly). The enemy is then in a notch, so the radar finds jumps towards another target that it sees and thinks is a target. Your plane’s DL does not come into play here, because the entire time the missile is tracking, so there is no DL. If there was some time after your missile stopped tracking the enemy and was searching for a target, then your plane could have send DL commands to it to corrects itself, but because the missile immediately finds a new target (friendly), there is no DL.
Two lessons from this:
Hard lock only helps with DL if your missile does not track something
Do not ever fire missiles into furballs with friendlies.
Honestly, IR missiles are still safer than ARHs, which I sometimes forget. With IR, the FOV is at least somewhat small. But with ARHs, the FOV is like 15 degrees.
What the “”AoA limiter”” appears to do, speaking from experience so far, isn’t actually removing AoA limits like it does on other jets. The limits are still there: you can feel them at high alpha when the jet says “absolutely bloody not” and slams your nose back down the moment you pass about 35 degrees. What it does appear to do is put the gain on your mouse controls through the roof. Unlike the Su-30, and the F-18, which seem to behave normally with the limiter disabled, the eurofighter just slams your controls everywhere. It’s not like any limits have been removed; you’ve still got an unexplained hard wall at 12G and 35-40 alpha. The consequence of this is to practically no performance gain, you lose precision. Incredibly lazy implementation if I am correct about this, and if I’m not then I’d like to know how a “disabled limiter”… fails to disable the limits.
DL doesnt work when the missiles seeker has a lock on something iirc. You should never fire a missile toawards where teammates are.
The way DL works ingame is that if the missile seeker loses the lock, the plane keeps updating the missile with the latest info about the enemy aircraft until the seeker hopefully reaquires.
Further testing. the drag at high alpha is genuinely absurd.
Twenty eight THOUSAND kilograms of force at 500kph at 27 degrees. AoA limiter on. No wonder the eurofighter is suddenly falling out of the sky 2-3 turns in.
I’d like to additionally point out that following The Drag Equation, the drag coefficient for the wing under these conditions is just barely under 6.6. For reference, a cube at mach 1.5 has a drag coefficient of 1.7.