Eurofighter Typhoon (UK versions) - Technical data and discussion

Well just played a couple Air RB matches - somehow the Radar is worse

This clip is the highlight though

Is it just me or has the TWS become unusable compared to the previous version? When I select NA server from SA, my ping is around 200 on average, could that be the reason?

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That’s kinda of on you.

Your original target notched and an ally was directly in the misisle path when you fired.

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Ping has always had a significant effect on radar reliability.

Do you feel that things have improved as a result of changing from TWS to TWS+?

That’s questionable, because he had a hard lock present, where’s the data-link? He didn’t notch his radar.

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The radar had a hard lock, the amraam went nowhere near where I fired

From what I’m seeing its like Data Link currently isnt working at all - I’m firing missiles at 25-30KM - the radar almost immediatly forgets what I’ve targetted and the missile just flies into the sunset

data link seems to be working fine.
image

What’s peoples thoughts on this?

Excuse skill issue (and lack of sound I dont know why sound isnt being recorded)

At that range there is no datalink

The missile is immediately is tracking on its own radar the moment you fire and what your radar is doing is completely irrelevant.

You just happened to fire at the time when an ally, who was giving a stronger return signal crossed paths with the enemy you were tracking.

It’s a very dangerous launch and you should not fire in situations like this.

Thoughts on what?

  1. That the typhoon turns like a tornado now
  2. You continued hot towards enemies for several seconds while your RWR is pinging for missiles.
  3. You turned cold far too late to notch the missiles.

Its like the canards have no effect on the aircrafts handling performance at high speeds.

It’s going to take a lot of adjustment but we won’t be able to make rapid adjustments to our direction when flying at high speed, and any merge with a Flanker will have to be done at subsonic speeds or they will cobra you to death.

It’s got be patched, Gaijin cant think this how a Gen 4+ Delta Canard should perform.

Nope, “suck it” - and this is an official statement by gaijin

For points 2 and 3, I was so bewildered by whatever was going on on the radar scope - Like where did the F-16 go - I was too distracted to defend lmao (but yes I will admit that was awful play on my part)

DL only works when the missile is not locked onto anything. When the missile is locked onto something, irrespective of whether the target is the intended one, it will fly towards it.

In your video, the missile briefly flies using DL and then locks onto something (hard to see if it is the enemy or friendly). The enemy is then in a notch, so the radar finds jumps towards another target that it sees and thinks is a target. Your plane’s DL does not come into play here, because the entire time the missile is tracking, so there is no DL. If there was some time after your missile stopped tracking the enemy and was searching for a target, then your plane could have send DL commands to it to corrects itself, but because the missile immediately finds a new target (friendly), there is no DL.

Two lessons from this:

  • Hard lock only helps with DL if your missile does not track something
  • Do not ever fire missiles into furballs with friendlies.
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Fair enough, the more you know!

I think frustration got the better of me, I’d definitely never yeet a heat seaker into a furball, maybe I had too much faith in the radar

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Honestly, IR missiles are still safer than ARHs, which I sometimes forget. With IR, the FOV is at least somewhat small. But with ARHs, the FOV is like 15 degrees.

What the “”AoA limiter”” appears to do, speaking from experience so far, isn’t actually removing AoA limits like it does on other jets. The limits are still there: you can feel them at high alpha when the jet says “absolutely bloody not” and slams your nose back down the moment you pass about 35 degrees. What it does appear to do is put the gain on your mouse controls through the roof. Unlike the Su-30, and the F-18, which seem to behave normally with the limiter disabled, the eurofighter just slams your controls everywhere. It’s not like any limits have been removed; you’ve still got an unexplained hard wall at 12G and 35-40 alpha. The consequence of this is to practically no performance gain, you lose precision. Incredibly lazy implementation if I am correct about this, and if I’m not then I’d like to know how a “disabled limiter”… fails to disable the limits.

Well you see it’s actually not a AOA limit toggle it’s a maneuver mode.

Ah of course. My error. That explains why it tries to perform every manoeuvre at once uncommanded.

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