this is fixed yes
Luckly…
Brimstone was never designed to be a IOG to Impact weapon, IOG is only midcourse guidance to target area where the MMW or SAL modes take over. SPEAR 3 is IOG/GNSS to impact but not Brimstone.
I’m surprised the EFT doesn’t display the aircraft type on the HUD or HMD, it’s also missing the optimal launch vector icons that a lot of top tier supposedly got. It’s visible on the overlay UI but there’s nothing in the HUD.
? Open your eyes, its on the MFD
Thanks for pointing out the glaring obvious. I have indeed seen that, hence why I stated I’m surprised it isn’t displayed on the actual HUD like the Su-30, instead of looking down every time. But cheers for trying to help…
@Gunjob is the PIRATE system supposed to automatically lock and track whatever the radar is looking at? Whenever I soft lock or hard lock and switch view the IRST is looking at a completely different area.
Yeah should be the slaved mode, I’ll pop a report up.
IIRC the French were complaining about it when that got fixed on the Rafale because it meant if you locked an air target it slaved your targeting pod to it as well, messing up any bombs you dropped.
Thanks, did it have a HUD FLIR mode for ground targets like the Gr.7 did?
Also, in regards to IFF, does this work via data link? I’m sure in one of the previous patches friendly aircraft were highlighted behind the radars FOV. Should they also be able to see ground units like the Rafale and A-10C?
I can see why that would be an issue, was just nice to be able visually ID what you were locked onto. Perhaps a bit redundant now we have the radar identifying the type, shame you have to look down in the cockpit though.
It would only override the map marker rather than target point set by the targeting pod.
None of this would be an issue though if they finally got around to allowing the use of two different optics at the same time, and fixed whatever issues causing that problem.
Reminds me of the issues with TIALD and DMT on Harrier GR7. The DMT limits kept impacting markers set with TIALD.
@Gunjob
Could it be that they screwed the TWS mode on nearly all planes royally? Stuttering target boxes, wrongly detected movement vectors, not updating target boxes correctly (while the Fox-3s target circle locks onto the correct target just fine in some cases), many ghost targets (for radars which were fine before the patch like the F-15E), not detecting targets well within range and moving towards you, etc.
Yes, also should (hopefully at some point) have SIRPH mode which slaves the FLIR view to the HMD providing a thermal slewable view to the pilots helmet. I’d imagine LITENING III/V has the same integration when the pod is carried as well.
Not sure why they can’t have two target points, one for each optic. PIRATE/FSO target point slaved to radar/IRST in air to air while a different target point for the targeting pod for air to ground.
Probably another case of the engine needing to play catch up with the aircraft added.
That would be pretty cool to use in game!
So TWS+ isn’t using hints from the game engine now is my understanding. Its using a actual tracking algorithm, also now after each pattern finishes you will see a stutter but that’s the target position being corrected after the pattern finishes.
I tried it as much as I could on dev while I had players to fight, my impression was it vastly improved tracking on wider patterns. I’ve only had a brief moment on my lunch to try it on live though.
Guys, can someone help me. I can’t quite figure out if it’s a bug or not, I need multiple people to test the same thing. Basically with AoA limiter off there’s a strange thing happening to EF near the ground. Sometimes it feels like “Near ground restriction” is turning on on it’s own, even while being turned off in options. So it’s basically leveling itself. It happens sometimes, that’s why I struggle to draw any conclusion. Setup is min. fuel + no payload.