Eurofighter Typhoon (UK versions) - Technical data and discussion (Part 1)

Im pretty sure its engine placement compared to CM dispenser placement, i cant see any other reason why it would struggle to flare stuff considering the flow chart

The flares release below and behind the engine exhaust. So shouldnt be a factor

Spoiler

and if that was the case, aircraft like the Tornado F3, Gripen, etc should be just as affected with BOL releasing flares straight backwards

I have long assumed that maybe gaijin models each nozzle has a “hot” target.

Regardless of any in game factor anyone wants to throw around, the Harriers ability to decoy an IR seeker is extremely different than what is listed in its IRL manual.

IRL at full combat power even a rear aspect AIM-9L can easily be defeated by a single flare. Other sources have also claimed that by nozzling down slightly and covering the rear nozzle by rolling the plane, you can completely deny an enemy IR lock in the first place.

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The BOL pods release point is ahead of the engine nozzles. These flares are actually behind the engine nozzles. The forward launch pattern might be to try to account for that.

I’ve noticed similar issues fighting against F-111’s (TF-30 plane also), though it doesn’t seem as bad as the F-14’s

IR signatures kind of weird and concerning for future of IRST and IR signature reduction

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I was under the impression that it’s already in the game

It was added for the missiles and bombs as well, in the last major:

I think you’ve missed the big one.

IIR.

I have no idea how they could possibly look at adding IIR seekers, even with a wierd placeholder IRCCM+ type thing, without overhauling IR signatures first

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Good point

Is it only missiles and bombs or is it also aircraft though?

I would assume they have it for aircrafts, when they have it for missiles and bombs …

I think there was a devblog or changelog about it from past years, but I might be misremembering … Could not find it when I did a google search …

The Hornet sting update devblog could be read either as:

We’ve added pre-existing aerodynamic heating to missiles and bombs

or

We’ve added aerodynamic heating to the game starting with missiles and bombs.

I dont think I recall anything previously about it being in game for aircraft, but maybe we’ll need to wait and see for whats coming next

Well aerodynamic heating could be part of how all-aspect work

I think for now it will be just smaller gatewidth (FoV)

Perhaps they will implement target recognition in the future …

BTW, we already have IIR seekers :)

This was in the R&R a week or so ago, suggests that IIR will be dual IRCCM, so perhaps both seeker shutoff and gate -width or one of them plus a new type of IRCCM

Seeker shutoff seems a bit counter-intuitive

Would basically make it easier to flare (the same way you flare an AIM-9M; Though maybe “that’s the point”)

But if we go by the IIR seekers that we already have in the game such as AGM-65D etc, they all just have small FoV (0.1)

We’ll have to wait and see. Having 2x Forms of IRCCM would make sense though, it could be gate width but switches off the seeker but for far briefer intervals when it sees a flare (or just for the first few seconds of the flight), if combined with push ahead, it could be very potent to flare but not quite as insane as IIR would be

iirc, isn’t there used to be a time in War Thunder that AIM-9L can lock more than around 4 KM?

That was what I was told by a developer. Clearly engine temps play some part in the band at which you get detected, but to defeat the missile only the ratio between the two matters.

Yeah that’s not right, this is AIM-9L’s capability against IRD’s;
image

Rear aspect shots (less than 10°) at MIL your chance to flare the 9L is at best is 42% at worst 20%

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Litening II / III wrong weight (All Planes) → Fix comes with the next Major Update