shouldnt it top out at 1.4 with a light armament? and slow acceleration does make sense, dont they usually just go on a low afterburner mode to push it up to speed?
Docs from the manufactorer suggest M1.5 with light combat load (2+4)
but even if it needs light AB to reach M1.5, it cant maintain that speed in game at the moment
didnt it only actually acheive 1.4 in Swiss trials?
I have no idea, just that primary sources from the manufactorer (which have been fully used to notably buff pretty much every other aircraft in game without reservation) states M1.5. But for the Typhoon, the manufactorer isnt considered a primary source
well tbf you did say “suggest”, while from my understanding of it the Swiss trials outright said 1.4
Well, it says “Supercruise speed: mach 1.5” or something to that affect. It wasnt exactly ambiguous
are you sure its for a 2+4 and not clean?
Fairly certain. But even if it was with clean. It still cant reach M1.5 with a totally clean airframe and bare minimum of fuel in game either.
So either way you interrupt the source given, its underperforming in that regard
I don’t see how they could much improve the core beyond 1800K, material science is the limitation to core temperature. As is this case even for modern ultra high by-Pass engines.
yeah, im just interested as to how much its underperforming
Id guess around M0.1 max supercruise speed. Which isnt a small amount
1.76 or .78
It was hot out, so performance was less than expected. It can fly at up to 1.5 mach on max mil thrust and light and recessed armament + drop tank.
Well that’s the problem, isn’t it, to make the current dry thrust it needs to overcome the subsonic bypass airflow. If there was less, it would produce more dry thrust and the core wouldn’t need to operate at such high temps to do so.
However, with too little bypass air it would have worse efficiency due to insufficient cooling. So a balance needs to be struck.
The F-22 engines are large, the balance they found was 0.25 bypass ratio. The EJ200 might have gotten away with less if optimized for that setting.
Irst system getting flared
The supercruise isn’t the problem, you’re never going to reach a 1.5 supercruise in a real match because gaijin is insistent on making us play csgo maps (but that’s entirely besides the point.)
The real issue is that if the supercruise is underperforming that means either:
- not enough thrust
- too much drag
Which could have huge implications literally everywhere else in the flight regime.
The rest of the flight regime is modeled to match time to climb and turn rate data provided generously by Flame and Fireball etc so any changes to improve top speed would solely be in the thrust at that regime of flight I suppose, so maybe only dry thrust at supersonic+ speeds would be affected.
Would be good for ASB
What typhoon is this