Eurofighter Typhoon (UK versions) - Technical data and discussion (Part 2)

Its true that Typhoon excels in BVR but the problem is due to how easy to notch current Fox-3 missiles and how their flight performance modelled every game turns into knife fight sooner or later, when that happens HOBS missiles enters the show while ASRAAM will struggle a lot.

Not to mention I’m pretty sure Gaijin will model ASRAAM like some sort of R27ET on steroids so it will most likely gonna get flared rather easily from long range.

My take on it as that i want actually unique differences between the nations. I have italy, germany and britain but i see no point in grinding the exact same plane 3 separate times just to have them. I would love for there to be real differences between them so i can at least get some flavour, i wouldnt want a british typhoon with amk just as much as i wouldnt want a german typhoon with irst.

(asrram, not irst lol)

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We’re way past beyond that and honestly I want my FGR4 just as capable as German Typhoon when it comes knife fights, I don’t wanna stuck with long range ir missile that can get flared accidentally.

You could then grind the german one, which im assuming you already have. And in a knife fight good luck getting any ir missile to track, i would prefer an aim 120 for that.

Exactly. Im slowly picking my way down the Italian air tree, but at the moment, there is absolutely 0 reason for me to ever buy either Italian Typhoon if/when I eventually grind them, they are both currently identical to the FGR4 (bar the LWR which is of course, incredibly OP in ARB/ASB)

does the italian one get a lwr?

No, its the only difference between the Italian and UK Typhoons (and which specific bombs theyve got, and now we’ve got the ePW2 thats way more subtle than before)

never even knew the fgr got one. Although i dont see how many situations would call for it.

Saved me once from a KA-52 firing a Vikhrs at me in a GSB match early last year. That was pretty much the only time ive seen it triggered. If the new Pantsir is beamriding then it might be handy for that? but I dont think they are

So maybe when we have Brimstone 3s with Prox fuse and they are being used as A2A weapons, the FGR4 will hold an adnvatage in knowing when they are being locked on by a tpod

Bro, I’m grinding to get the UK top tier CAS
Don’t make me stop
Grinding with the buccaneer S2 is frustrating.

Would also be slightly more useful if Gaijin made laser ranging IRSTs (Rafale, some of the Russian ones, etc.) trigger LWR. But they don’t for some reason.

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I already have German one alongside with British model.

As for this so called unique experience, we already left that authentic experience long ago, thanks to gaijin’s decision.

Ir missiles can track any sort of threat in knife fight relatively easy.

You mean artificially gimped radar missile that can be easily notched or multipath?

No thanks, I prefer an Ir missile that has HOBS capabilities while it can reach 5-15km relatively easy without worrying about those problems.

If you want to taste uniqueness you can always choose ASRAAM over IRIS-T when you’re flying FGR in that case.

You do realize people also use their jets on GRB right? Which is the whole reason why people kept grinding same vehicles despite they are located in multiple tech trees.

You gotta drop these one nation main moves, it doesnt suit you.

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Was the Meteor equipped with GNSS? It seems that being equipped with GNSS is currently a requirement for obtaining a seeker like the D-AMRAAM. Or is it a two-way datalink?

Couldn’t tell you sorry.

Datasheet just says “Inertial mid-course with data link” but Gunjob or Flame would have a better idea.

IIRC there’s not any evidence to suggest it was.

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Since the last patch, I keep having this bug where the FGR.4’s CAPTOR-M Radar stops detecting any targets at all in TWS about mode 5 minutes after the game starts…

Anyone else with the same issue?

Nah, don’t see why it would need it either. Ramjet sort of negates needing that when it has energy in spades :P

Another thing ive noticed this major. Render distances in Tpods/FLIRs seem way lower. Things are only rendering around 10-15km.