Two separate signals are now used by ESA radars to search and to track targets when in TWS mode. As a result, just like in a hard lock, it is now possible to track targets above the horizon with any radial velocity, and targets below the horizon with lower radial velocities are now trackable.
This update is really great. It used to be so inconvenient that the datalink would completely drop once the target notched.
I’m still grinding the US tech tree so I can only fly the F-15C GE, but the AMRAAM feels way stronger now. I mean, getting over 3K/S in the F-15 is insane.
Tested it yesterday a bit, they are good when you can guide them in (with narrow TWS), at the same time though I’m glad they kept the A’s as a loadout option, since they pull better at close range, when you don’t really have time to keep the TWS on enemies.
I think 4 + 8 or 6+6 is a good loadout for the GE.
Personally, the D-AMRAAM feels like the most powerful AMRAAM so far, so I’ve been running all D variants. I’m not sure why, but it feels extremely resistant to multipath, and its ECCM performance against chaff also seems better than the others. The ECCM part might be thanks to the radar update, though. As for multipath, it could be due to GNSS. I want to try it on the Eurofighter soon. The 120D isn’t as bad as people said it would be.
Many people were just disillusioned by how it achieves a greater overall range… not really understanding that the earlier AIM120 variants were technologically limited by the guidance package and battery, not kinemamtic performance limited.
Yes, There probably are some efficiency improvements to the composition of the propellant… but the size of the motor would be unchanged, and no direct increase in propellant mass…
This is proven by the fact that the no escape zone at sea level remains unchanged, where the missile is kinematically limited.
It’s an upgrade, but just as easy to notch the aim120d as the c-5. Only players who used little skill to outrun the c-5 are dying to D rn, hence why it feels like it’s better. If you know what you’re doing notching a d takes the same effort as the c-5.
I can’t explain it well, but for some reason the D-AMRAAM seems to switch to IOG when the target is notching, even if it’s at a similar altitude. This never used to happen with earlier AMRAAM variants. When it’s able to maintain IOG+DL in that state, it behaves as if it’s being pulled into the target. I don’t think this can be explained just by every opposing player having a skill issue.
Is this really the same seeker as the C-5? I can’t believe it.
It has GNSS, so if players are just flying sideways, its going to track. If players actualy notch correctly, the D can be fooled. It’s just killing players who can’t notch and got used to beating the C-5. Also it techincally increases the chance of a kill for players who don’t notch or fly sideways at all.
iirc, early in the datamining of this update, something was found that suggested that GNSS ARH missiles would maintain DL even when they had gone active. Whereas IOG ARH the DL switches off unless in top down and ground clutter is a factor
this actually be true? It behaves in a way that makes me think LPRF (probably) isn’t implemented. Now that you mention it, it does feel similar to how the C-5 behaves when launched in a look-down scenario
If this is actually true, it’s a miracle it wasn’t implemented on the Eurofighter, Gripen, or Su-30SM2—the world would be broken.
Honestly I was a little bummed the typhoon didn’t get the aim120D. But the last two days, It’s been alright with C-5. I guess we will have to wait for global stats for April to really see if typhoon players in general can’t handle aim120D
Brit mains are apparently OP as hell.
Italian Mains are performing on par with the F-15C GE (despite being 0.3 BR different) And thats before the Aim-120Ds were added
German Mains are performing terribly at the moment.
Because its one of the three big nations in WT, I always find the italian typhoons performing the best in my games, then uk then germany. I’m glad I don’t get stuck with other german typhoons on my team for air, imagine if air was played like ground.
Yeah USA needed the Aim120D more than us, especially for the f16 pobit. I wonder if Aim120D and PL12A will force some kind of evolution so more players learn to notch. Longer matches with everyone not dying in the first 3 minutes. But then again matches are move fun with 1v1 or 2v2 at the end so maybe its not such a good thing. hm
I got curious and tried to check my server replay, but because of a bug the radar scope was positioned outside the screen area, so I couldn’t understand the situation at all. This is ridiculous.
—TWS—