Eurofighter Typhoon (UK versions) - Technical data and discussion (Part 2)

Yeah, I just wondered if it was factor. could try increasing it and seeing what happens but I thought I recalled a bug reprot for this previously and I was right

https://community.gaijin.net/issues/p/warthunder/i/f7qRwxp7WCZ3
https://community.gaijin.net/issues/p/warthunder/i/EG4PLelc82oi
https://community.gaijin.net/issues/p/warthunder/i/EG4PLelc82oi
Community Bug Reporting System (<— this looks to be the main report, not yet accepted)

Looks like Sim is a common aspect of the issue.

Ive not been bothered to play sim in a while, so i’ve not had any first hand experience as of yet

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this was an accepted report for it, so i added an example there
https://community.gaijin.net/issues/p/warthunder/i/0FCWYsUo1gof
seems to be eurofighter mostly

Ah good find, so there is an accepted report for it (god damn I hate the CBR website)

So at least you know you arent going crazy

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Guys, do you have any advice on the usage of SPICE 250? I found them to be rather useless recently, due to pantsir spam and general spaa population. I’d much rather just drop a couple of Paveways at mach jesus and get going.

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playing against russia, I usually have to face a mi28nm, while having 2 su30s in the sky and some BUK’s and panstirs all at the same time, I think ill just stop playing ground rb

Honestly i would use Paveways as decoys for the SPICEs, i did a similar tactic with a friends F-16I and GBU-39’s and most pantsirs couldn’t get through the GBU’s before the spices got out of their radar scan zone or they ignored the GBU-39’s not knowing there were SPICE in them. Its not very efficient but its rather effective.

I use Brimstones, launching them from like 15km at their spawn, then I pop up from a different angle and release spice. Release speed limit is rather disappointing though and they’re so slow and also tend to not kill rusian tanks as well. Mixed feelings so far.

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What you need is SPICE 1000/20000 :)

I tried AGM-65D/SPICE2000 combo on F15I and it works like a magic,sadly EFT doesn’t carry those SPICE versions which is interesting considering JAS39E can carry 1000 version as well.

Spoiler

In case anyone wants the full res:
WT Live // Image by ILuvAnneHathaway

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Incredible. Is the background a game asset?

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No WT biomes are doodoo, 3rd party background :)

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IMG_20260131_104534

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haha, the only times I can stand them is when I make takeoff screens, I put so much motion blur that the PS2 textures fade away xD

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EF cockpit in the latest DCS teaser/ trailer


and its HUD

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the lighting looks soooo good
why cant we have this in wt, even with rtx on it doesn’t look like this

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Because most pc’s that is running Wt can’t even handle the fraction of this lightning so naturally Gaijin tries not to enhance these type of settings.

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Its not stretched!!! :P

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Because that would require something called “effort”. A thing which is dearly missed in WT since quite some time…

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and just got completely screwed by the radar switching to IRST.

Locked a headon target with ACM, went to fire AMRAAM, nothing. Couldnt fire, by the time I realised why (it had auto-swapped to IRST). I was in a too poor a position to do anything.

I really hate they fixed and then unfixed that.

Is there an active bug report for it?

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Normally you can shoot when you initially have a radar lock and it automatically switch to IRST.
Unless, you have a radar lock that switch to IRST, then lose lock, and then relock. Then it does not work. For example if your IRST picks up flares and instantly relock the plane, you can’t launch