190 is i think pure mech speed? my very basic understanding is that the mech+esa should be about twice that (i imagine the ESA would be set up to hit the maximum scan angle at the same time the swash plate hits its maximum travel if that makes sense?)
No, your only option is to toggle your radar off, or swap to a non-TWS mode (Like ACM/HMD) so stop it doing that. Then have a keybind for deactivate target point set to switch CCRP off if you want to use CCIP. I had the exact same issue. I thought manual CCRP was meant to override it, but it doesnt seem to be working currently. Might work on a report
I swear I hear that backing track in my sleep these days haha.
Well, if you manually set a point on the ground (either 3rd person of in TGP), the red mark priorise this point to the tracked target, so you can actually drop the bomb. But yeah, no other way than that
That is what I mean. I tried that when stock, and it kept getting overridden. So I think a report is in order
Edit: It appears to be working correctly now in test flight. so it might have been resolved, but It wont let me test with map set points in test flight
Maybe it’s a EFT bug ? I don’t have any issue on the rafale C, mirage 2000D (both variants).
It’s not just a report that’s needed, they should report the entire system and keybinds especially if they want to integrate more sensor fusion in the future. Currently it’s a bit of a mess.
For example the way looking around is inconsistent with keyboard inputs when in mouse aim :
- if the mouse aim cursor is still on your screen when you look around and start using the keyboard, the plane will return to the mouse aim
- if the mouse aim cursor is outside of the screen when you look around and start using the keyboard, then the mouse aim cursor will stay on the nose of the aircraft.
Like why does systems (both gameplay and and sensor mechanics) behave so inconsistently
Hmm… seems to be resolveded, so might have just been fixed already or just one of those post update glitchyness. But defiently had to switch the radar off to use even CCRP to deliver unguided weapons a few days after the update had dropped.
(at least based upon a test flight, could also be a server side issue)
But yeah, CCRP is stupidly dated at the moment
PS 2
Spoiler

The way I went with my stock grind on the german EF was MAW > New Boosters > Airframe > AIM-9M > AIM-120B > Wings repair > Cover > Engine > Compressor > G-Suit and then the rest, I took the AIM-120C-5s last because you can get two of them stock and I only use two of them anyways, I just fly high, shoot my 120C-5s, then guide the missiles through data-link while cranking, and if there are missiles incoming, I just turn cold and go low. I do guide my missiles through datalink till impact if possible while cranking.
There is!
There’s a third keybind that cycles your SPI through the enemy base locations, which is really useful when base bombing.
One would argue this counts as manually? setting the point ahah, but fair enough. Does it do anything in games with no bases (ie, ground battles)
No, not at the moment, it was the old method for targeting bases reliably in gamemodes list ASB, where pointing your nose at the target to set a CCRP point wasnt necessarily the most convenient. Especially if you were using CCRP to help locate the base in the first place. The Map target needs some TLC, but has largely replaced it for most aircraft, especially as its not dependent on a functional HUD with CCRP symbology.
But there is a suggestion for it
in sim it actually sets it to airfields iirc but otherwise no
Yeah, its the only effective way to target AF sub-systems at longer ranges
Can anyone give me an idea of when they felt AIM-9M started having tracking issues?
If you have old examples thats helpful.
September/November updates maybe? But definetly gone into overdrive since the December major update
post-december update clips
https://www.youtube.com/watch?v=pkJu-nb_xiE
https://youtu.be/BRxOGro8yZQ
https://youtu.be/3LdFFtV1sTE
The moment they changed the IRCCM. It was fixed time before, now it’s “if flare inside FoV”. Either “Leviathans” or “Tusk Force”. In any case it was changed in a major update, not a small patch.
Which is how it worked IRL. That’s not to say Gaijin have implemented it correctly / well though.
I never said that was bad/wrong or not how it is IRL. Just meant, that the problem appeared with this implementation :)
Should it work similar to Stinger/Mistral? Because I’ve had 9Ms be flared by Heli’s that died to a Mistral while dropping the same amount of flares