Ive had it side and rear aspect and its common enough that I rarely switch to 9Ms at the moment.
Its a seperate issue. Though no less annoying.
The expected behaviour for seeker shutoff would be for the missile to see the flare, switch the seeker off and then continue to the targets last known position on IOG. Instead the missile appears to be actively re-targeting the flare and turning towards it, as if the seeker shutoff never happened, which defeats the entire point of it being an IRCCM missile with seeker shutoff. You might as well just equip Aim-9Ls
Probably because it was at very short range and the seeker couldn’t find the jet so it went for flares after doing suspension between those flares.
Yesterday I flared 3 aim9m in a row at around 1km away from rear aspect.
Overload the seeker, move a bit and avoid keeping afterburner so the seeker decides to follow the flares after suspending tracking. Works like clockwork
No, this is not what im explaining. Im talking about the target flaring and the missile just retargetting a flare and turning towards it instantly, Like I had fired an Aim-9L and not an Aim-9M. Quite often with the first flare
I’ve noticed an increase in the past few weeks. Shots that I thought would be challenging to defeat (like a side aspect or straight down shot) and the Aim-9M was defeated like it didnt even have IRCCM.
Though I do also have a report accepted for the IRCCM to work in all-aspects.
I feel the same, i was playing F-2A ADTW against some basic flankers and F-18s that dont even have MAW and i had some shots from above and side that they werent even aware of my presence and easily defeated my AAM-3s
Buddy he is in full burner you can shoot flares up.
What would happen is seeker shuts off opens again and follows those two nuclear suns instead of ignoring it.
But Gaijin have nerfed suspension IR tracking while FOV IRCCM found on R-73/PL-8 and Magic 2 even Strela all works perfectly
MAWS > New Boosters > G-Suit > Aim-9M > Aim-120B > Engine > Aim-120C5s > rest of the performance mods > Guns > A2G
Was brutal until I got the first 3 done.
But if missile combat is less your thing. I would instead go
MAWS > New Boosters > G-suit (Jet is unplayable without these 3 imo) > Litening III > LGBU (Grab the Paveway IVs and then drop Paveway IVs onto AI targets or bases) > Aim-9M > Aim-120B > Engine > Aim-120C5s > rest of the performance mods, etc etc
I did try unguided bombs, but with the AESAs, you just cant be sneaky enough to get close and the mach limit makes it tricky to use.
Until you get the MAWS mod (and thus chaff) your only real option is to terrain mask and hope.
Once you get that, you can stick high and fast.
My default, is to side climb left up to 25k ft (or just below contrail height, if you arent as confident in defending, then id stick closer to 20k, the handling is a lot more forgiving) , and accelerate up to as high a speed as I can, keep my nose slightly away from the main mass of enemies (and thus maintain my seperation). Once i’ve picked a target or 2 I want to engage, ideally someone isolated, trying to flank, I will engage them, aiming to fire the AMRAAM above mach 1.5 (or close to, not easily done when stock) and with the target inside the LSZ, If there wasnt anyone. I tend to skirt around the side of the enemy team and cut off anyway trying to leg it back to base, whilst keeping an eye out for stragglers (People up high, or flying towards me) . Works quite well so far. The key aim for me is to maintain BVR, I dont do as well in WVR and between the state of Aim-9M and the advantages R-77-1 and MICA EM have, coupled with BOL performance, I find the Typhoon is weakest in WVR
You could try high alt unguided bomb drops using CCRP onto bases doing this, or once you get PW4s engaging Ai targets. If you are more confident in defending, then you could favour a more central flight path, drop the PW4s and then turn cold, to almost reset to the flanking tactic. Either way, I would avoid the main furball.
What he means is that RAF Docs show that an Aim-9L isnt being defeated by large calibre flares when the target is on reheat. Especially in rear-aspect. The same can probably be assumed for Aim-9Ms, even without factoring in its various (IRL) IRCCM methods such as push ahead, Flare rate bias and seeker shutoff.
In-game, 9M shouldnt be swapping to a flare, that just defeats the point of the seeker shutoff, and even if the seeker shutoff didnt work. They really need up the base flare resistance / make afterburning engines a LOT hotter, especially massive ones like those on an Su-30