Oh its great from a gameplay perspective, infinite modularity means it can be buffed without changing anything in tonnes of different ways. My issue is from a taxonomic position, having different blocks refer to different upgrades within one tranche/batch which is never clearly outlined (from where i’ve seen) in one place.
Naming an aircraft Typhoon FGR.4 and then not taking it upon yourself to scale the number with each block is just a missed oppurtunity as far as I’m concerned.
If you change the number on a designation that essentially makes it a new aircraft model, so requires a whole load of paperwork and certification work. So unless there are substantial changes the MOD like to keep the designation the same these days. Wit the black-to-block changes from Tranche 2 onwards being fairly minor it is really not worth designating them as different aircraft.
According to the manufacturer the ASRAAM motor case supposedly experiences over 1,000°C of aerodynamic heating during flight. As far as I can tell it is basically impossible to reach that sort of temperature unless you are going comfortably over Mach 5.
For comparison Meteor apparently cruises at “over Mach 4” and only experiences 500°C of aerodynamic heating according to the same source.
I imagine that if an ASRAAM accelerates to a conservative Mach 5, and then starts doing all sorts of maneuvering to catch a target. Then yeah I could see it heating up that much with all that energy now being turned into lift, pumping heat into “just” 88 kg worth of mass. All I can read in my 5 minutes of lazy googling late at night, is ASRAAM hitting about mach 3.
Maybe Meteor isn’t as “draggy” in it’s maneuvering, and it is also a bigger heatsink at nearly 200kg. Maybe that is why it’d heat up less?