Just to make this clear, scan speed of ECRS we got from sources should be 571 degrees/s. Gaijin chose to not belive them, and kept it slower, at ~180 degrees/s.
and yet you cant launch at a target that is 200km away no matter the mode
*even if we had big enough maps for that
and as i have shown the radar is clearly able to get a weapons grade lock above 160km range
Sure and I agree you probably should be able to, but that’s not what I’m saying.
you are talking about the grey zone, which is irrelevant for WT
and iam talking about the green zone, which is relevant for WT
It’s relevant for when gaijin adds low observability airframes, where having nearly double the range it should will allow it to brute force stealth (as it’s just a flat modifier). That’s why range is a concern.
Is there anywhere I can find this source btw? I want to have a read through it if possible
i dont have the source but iirc it said that the ECRS scans a certain scan area 8x as fast as the Captor-M
and then the scan speed from ingame was used to come to the 571°/s
Okay so this is what ECRS mk1 should look like:
Now it has the (almost) correct scan speeds (553deg/sec) for AESA only modes and slows down massively for full TWS search using the mechanical movement too
"twsNarrow": {
"type": "pyramide",
"azimuthLimits": [
-90.0,
90.0
],
"elevationLimits": [
-90.0,
90.0
],
"rollStabLimit": 180.0,
"pitchStabLimit": 90.0,
"period": 0.33,
"width": 15.0,
"barHeight": 2.5,
"barsCount": 6,
"rowMajor": true,
"preciseMinor": true,
"tws": true
},
"twsMedium": {
"type": "pyramide",
"azimuthLimits": [
-90.0,
90.0
],
"elevationLimits": [
-90.0,
90.0
],
"rollStabLimit": 180.0,
"pitchStabLimit": 90.0,
"period": 1.3,
"width": 30.0,
"barHeight": 2.5,
"barsCount": 12,
"rowMajor": true,
"preciseMinor": true,
"tws": true
},
"twsWide": {
"type": "pyramide",
"azimuthLimits": [
-90.0,
90.0
],
"elevationLimits": [
-90.0,
90.0
],
"rollStabLimit": 180.0,
"pitchStabLimit": 90.0,
"period": 1.95,
"width": 45.0,
"barHeight": 2.5,
"barsCount": 12,
"rowMajor": true,
"preciseMinor": true,
"tws": true
},
"twsFull": {
"type": "pyramide",
"azimuthLimits": [
-90.0,
90.0
],
"elevationLimits": [
-90.0,
90.0
],
"rollStabLimit": 180.0,
"pitchStabLimit": 90.0,
"period": 5.85,
"width": 90.0,
"barHeight": 2.5,
"barsCount": 6,
"rowMajor": true,
"preciseMinor": true,
"tws": true
},
Yea I’m aware of the numbers, I just wanna have a read through the actual source it came from.
Gaijin copypaste this into the code I pray
they would never

“Marketing lie”
Until EF gets at least 2 more spice racks - grippy is the best GRB fighter. I don’t even know if it’s that much worse than EF in ARB…
Its like 2nd-3rd best CAS after SU-30SM and Rafale (imo) and in air? Yeah it is worse than Typhoon - less missiles, worse flight performance.
Due to their own bad modelling btw. It got nothing to do with real life capability.
Thats probably the funniest nerf ive seen in this game so far
A plane being nerfed, because of a shoddy model is truly peak
I cant imagine the Gripen would use a loadout without AMRAAMS.
It should be able to take belly SPICE with one centerline AIM-120 but obv its not modelled in game since the jet is still in WIP stage
classic major update
released in a half finished state as always