Scan rate has been reduced to the full speed of the mechanical scan. I was unable to convince the Devs of the E-Scanning speed with the currently available documentation. I explored many different approaches to convince them, but alas they will require more information to alter the E-Scan speeds of smaller volumes.
That sucks so much, wth
If you only operate the radar in 200°(180° Mk1) modes they are to my evidence, correct and performing exactly as they should. Its only in smaller volumes this isn’t the case, to that end those volumes complete so quick and as updates start right after detection (no second pass needed) its not that impactful.
So it’s intended? And will stay the same?
Until I can find some additional evidence yes.
Guys, forget everything I said previously. Monkey mode.
?? Wasn’t it the exact same source they accepted for the 70/s CAPTOR-M scan?
So Gripen radar will change too?
This is some absolute grade 1 **** why even implement it as an AESA if it’s not getting the benefit of its E scan the f is this. Nah this is them on some political crack. It’s now slower than other stuff in game lmao this is hilarious truly some monumental bollocks.
Most modern radar in the game btw PESA radars are apparently much better at doing what AESA does
It’s marketing lie all over again
ES-05 Raven will also be adjusted.
I don’t even see what’s so unbelievable about… an AESA scanning fast???
Like what’s the point of even adding it if you’re just going gut it like a fish and basically turn it into a mech scan.
That sucks.
only “AESA” jet in the techtree
look inside
uses mech scan speed
this truly is one of the games
Truly the excuse behind the reasoning is hilarious
Yeah… but reality is it doesn’t impact ESA radars that much, since you go from detection to sub 1 second updates instantly.
Issue is TWS ESA also drops targets hilariously easily (and quickly, I lose jets just because they do a 180 turn, I also mentioned earlier today I lost an F-15 that was flying straight towards me and had to fumble with the radar to reacquire through the 20 useless targets I had on my screen, losing me the launch advantage). Losing 20% of the scan speed absolutely guts the situational awareness advantage we had.
Nothing against you, you’re doing god’s work trying to get gaijin to make the thing accurate, but this is just getting plain ridiculous.
Only when it works tho ;)
I had it multiple times, when i detected the target with TWS, and then I moved the scan zone away to check the ESA. In multiple occasions I had it not update the target (lock was drifting with the last updated by the radar vector), and then the track dissappeared, despite being for example right in front of me.
In the 200° volume I find it hard to be upset about it working as it should in that instance, in the smaller volumes, it completes so quickly it wasn’t noticeable to track performance. Obviously that’s subjective, 20% less is 20% less.
It still feels like flying an AWACS from my testing.
Can’t we argue for the scan rate back in the smaller modes where mechanical motion isn’t necessary?