I have no idea on resolution, but full 3D audio system is a key selling point of it
Edit:
Instead, the Striker II has a tiny digital camera on its front which turns night into day for pilots and projects an image onto the pilot’s visor in 1280x1060 high-definition resolution, along with other critical information such as speed, weapons and target. This is normally shown on a traditional heads-up display (HUD) fixed below to the windscreen but only has a narrow field of vision. - Source
Best that I can find at the moment
as for audio:
3D audio and active noise reduction
A unique optional advantage of Striker II is its 3D audio capability, paired with smart active noise reduction (ANR). 3D audio gives the pilot 360-degree directional audio, so they hear a threat relevant to their position while also seeing it in color symbology. Pilots can even tailor what direction specific communications come from. For example, they may want ground communications to sound as if it’s originating from below the aircraft and friendly forces to be audible from above. ANR greatly increases the wearer’s audio clarity by significantly reducing noise coming from the aircraft or environment. Our noise reduction technology supports the loudest of platforms and, by reducing airborne and acoustically transmitted noise, pilots can distinguish and interpret what’s most important to their mission. - Source
That’s actually pretty good, and it’s got noise cancelling? Imagine how nice it would be to have high quality 3d audio noise cancelling headphones that are really lightweight, and a big screen to watch movies on
The difference is quite clear on larger displays, I imagine that each of the three parts of the larger panels are their own display with borderless sides so that they fit together like one larger screen.
That way you can have decent resolution across the entirety of it and of course it becomes more robust for a combat vehicle.
Digression but this is a function of screen size, distance from the screen, pixel density and if any optics are involved.
Spoiler
Most modern high price phones have gotten to the point where you’ll have a hard time seeing pixels by themselves unless you use a magnifying optic, so any increase in resolution will be difficult to see.
VR headsets on the other hand, as they are both much closer to your eyes and shown through lenses that slightly magnify your vision can let you very clearly see the difference between 2k, 4k and beyond.
Technically if you had the money, space and electricity you could build a gigantic 4k+ resolution screen out of old CRT televisions and from space/altitude/far away it’d look amazing.
ahem back to the topic at hand; I’d expect the display to at least be on the level of a modern phone from 16" away. No visible pixels unless you’re really really close. Definitely enough resolution to distinguish major variants of the same tank through magnifying optics, depending on distance.
Yes, I’d imagine the resolution is ridiculous, however when scanning over a 100x100 metre area (or even larger in the case of side scanning SAR) down to <30cm resolution, this is when it starts to catch up to the display
@Metaltank1990 sorry to ping you, I was playing the MiG-29SMT and the IR PD switch bug is definitely back, literally could’t launch R-77’s even after constantly re-locking…
Likely to keep processing time as small as possible, the system calculates 3D positions for all tracked RWR targets and displays them in 3D space to the pilot through Striker.
I believe it can even create almost track files for targets through the RWR and MAW. Again it this is true, you’d probably want to limit it, so you don’t end up processing 70 targets at once
All in all it probably comes down the power allocation, the radars receives a lot more power than the Defensive subset, the radar uses all sorts of clever tricks to filter through radar returns such as switching frequencies and then only listening for certain frequencies, which ensures only the radars own emissions are detected.
In comparison, the RWR has to listen for and process every single radar return it detects, verify if it’s a radar source or background radiation, verify if it’s a target and then triangulate the position.
Comparatively, the radar swivelling means it will only detect radar returns in the region it’s looking/scanning, while the RWR covers a much larger area and is therefore subject to more radiation to filter through