Eurofighter Typhoon (UK versions) - Technical data and discussion (Part 2)

exactly , i think gaijin will wait till every tt gets a better radar before reducing their rcs.

I wouldnt be surprised if they are just using the F-117 as a bit of a beta and we’ll see more in the future once they refine their code

and they directly hinted at something being in the works:

I think ECM and RCS overhauls could very well be good candidates for what that might be.

The 117 having reduced RCS and the Su-25s receiving reduced IR signature recently is looking quite promising.

Helis got directional exhausts back in firebirds (i think) too.

The difference is quite clear on larger displays, I imagine that each of the three parts of the larger panels are their own display with borderless sides so that they fit together like one larger screen.

That way you can have decent resolution across the entirety of it and of course it becomes more robust for a combat vehicle.

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Digression but this is a function of screen size, distance from the screen, pixel density and if any optics are involved.

Spoiler

Most modern high price phones have gotten to the point where you’ll have a hard time seeing pixels by themselves unless you use a magnifying optic, so any increase in resolution will be difficult to see.

VR headsets on the other hand, as they are both much closer to your eyes and shown through lenses that slightly magnify your vision can let you very clearly see the difference between 2k, 4k and beyond.

Technically if you had the money, space and electricity you could build a gigantic 4k+ resolution screen out of old CRT televisions and from space/altitude/far away it’d look amazing.

ahem back to the topic at hand; I’d expect the display to at least be on the level of a modern phone from 16" away. No visible pixels unless you’re really really close. Definitely enough resolution to distinguish major variants of the same tank through magnifying optics, depending on distance.

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Yes, I’d imagine the resolution is ridiculous, however when scanning over a 100x100 metre area (or even larger in the case of side scanning SAR) down to <30cm resolution, this is when it starts to catch up to the display

Seems you were spot on. I’ve now seen a document confirming ASRAAM’s motor has three layers:

  • SSL motor case made from Ultra High Strength Steel to provide the structure
  • A layer of cork to provide thermal protection
  • An outer layer of Glass Fibre Reinforced Plastic Composite to provide thermal and physical protection.

Apparently the cork and GRP layers are less than 2 mm thick combined.

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are you pre-preparing reports for the CAMM with said documents :p

Something I just noticed: how come DASS (and other modern RWR aside for the gripen with 100) only have 12 tracked threats?
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That feels painfully low.

@Metaltank1990 sorry to ping you, I was playing the MiG-29SMT and the IR PD switch bug is definitely back, literally could’t launch R-77’s even after constantly re-locking…

I really hope someone already reported this.

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Likely to keep processing time as small as possible, the system calculates 3D positions for all tracked RWR targets and displays them in 3D space to the pilot through Striker.

I believe it can even create almost track files for targets through the RWR and MAW. Again it this is true, you’d probably want to limit it, so you don’t end up processing 70 targets at once

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This makes sense, but if this were the reason surely the maximum tracked targets would then be equal to the maximum TWS targets, so 20?

All in all it probably comes down the power allocation, the radars receives a lot more power than the Defensive subset, the radar uses all sorts of clever tricks to filter through radar returns such as switching frequencies and then only listening for certain frequencies, which ensures only the radars own emissions are detected.

In comparison, the RWR has to listen for and process every single radar return it detects, verify if it’s a radar source or background radiation, verify if it’s a target and then triangulate the position.

Comparatively, the radar swivelling means it will only detect radar returns in the region it’s looking/scanning, while the RWR covers a much larger area and is therefore subject to more radiation to filter through

All with less power than the radar set


What do we think of this gents? Does the RWR feel consistent and free of blindspots?

I mean the RWR does lack blindspots as evidenced by the files.
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I don’t think i’ve ever had it fail on me, it’s more the MAW being spotty. If anything my main complaint about the RWR is it being too sensitive, detecting missile seekers out at 40-50km.

True, my concern though is that particularly in a contemporary combat environment there will be MUCH, much more than 12 emitters that the RWR would have to worry about at a given time, so it feels like with a number of trackable targets that low there would be a serious concern with overloading the DASS.

also charge your phone holy

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All is okay, phone is charged.

Tracked targets isn’t the limit on how many targets the RWR can detect and identify, rather how many targets the RWR can create these “track files” for, I fear it may be a case of gaijin perhaps misunderstanding rather than anything else,

The 12 targets from what I’ve understood is how many targets the system can create 3D positions relative to the aircraft for displaying through striker, and supposedly create firing solutions for, if using something like ALARM or even air to air missiles.

Again this is all very secretive so it’s hard to get a definitive answer, but safe to say the RWR can 100% detect and identify more than just 12 targets both in game and real life

Edit: the other thing of course being real life battlefields are 100x the size of war thunder maps, many radar sources will either be hidden by terrain or simply too distant to consistently identify, there’s all forms of noise and clutter and lots of aircraft are more reliant on IRST systems now. Regardless, the system will always prioritise the closest targets, similarly with CAPTOR, so yes there may be a lot more than 12 Targets, but the 12 Tracked targets will be the ones that actually pose a threat to the aircraft

Unfortunately not simultaneously. From what i’ve seen as modelled in game if you already have 12 targets on your RWR and a 13th one appears it won’t prioritise the closest or most threatening but instead just drop the oldest target, which leads to the RWR being very jumpy.

Exactly, the system should really Alwyas prioritise targets actively engaging the host aircraft, e.g. it should prioritise the launch aircraft rather than the missile seeker, which is contrary to what we have in game. Essentially it should track the missile seeker until it is detected by the MAW, at which point it lets the MAW handle the missile while the RWR returns to prioritising the hostile aircraft, ready to detect another missile launch.

In game however, once it detects a missile launch, it drops the hostile aircraft, and we can confirm this because once a missile is launched and detected by the RWR, the launch aircraft that the RWR has been identifying for 2 minutes suddenly is identified as a new target, visualised by the green circle around it, even though we know it isn’t a new target because again, we’ve been identifying it for the last 2 minutes.

So evidently the problem lies in prioritising targets and as you said, the oldest target is pushed out of the queue for a new target, which shouldn’t be the case, it should just stop prioritising it.

Sidenote as I was looking for any potential info.
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We’re missing two laser warners. This may also suggest that it’s more precise than just four sectors.

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