Eurofighter Typhoon (UK versions) - Technical data and discussion (Part 2)

I share the same opinion as you, since I also use the 3series 0.10s. However, I believe the reason the 3series feels like it works effectively is because large-caliber countermeasures are included within the interval. It operates in the sequence of Large → BOL → BOL. I do not think that is due to the effect of the BOL. If you were to flare all of the BOLs, make the Large chaff, and use the 1series, you could achieve equal or greater effectiveness. However, that would drastically reduce the number of uses, making it impractical.

gaijin change the profile when switching from 64 to 32? I just tried it and it’s now set to prioritize large CMs… Seriously?

Well if it was one release for 2 pops then we’d be wasting a packet, as 3 is enough. But you would be forced into 4 with two presses.

My mouse has an extra key that you can just press and hold to rapid click mouse 1, so I just bound my countermeasures to c + mouse 1 for chaff, v + mouse 1 for chaff and flare, then b + mouse 1 for flares to supplement the BOL’s ineffectiveness by holding the rapid click button, it’s been especially good for the f15c-ge since I carry full chaff on the BOL countermeasures which is like 640 so I just spam them, for the Eurofighter, I just burst fire the countermeasures using the same method, lower countermeasure count though so lel.

allowed to use macro? I thought that was prohibited.

It isn’t a macro created using another software so lel, if only they just ported the countermeasure series from the helicopters into jets where you just hold the countermeasure button to continuously release countermeasures instead of spamming my countermeasure keys breaking my keyboard faster.

Typhoon has always had BOL.

It use to have 64 LCMs as well, but now it has 32. (AESAs could be increased to 150 though)

It was discussed when BOL was first nerfed at the start of 2024, with regard to the Gripen, Tornado and Harrier.

Gunjobs internal bug report:

And Flame’s Full report on how BOL should be:

I get around this by having flares only in the LCM and BOL has only chaff. BOL and CM/LCMs operate so differently, that you need to know what you are dropping

I thought there would have been a discussion when the Eurofighter was nerfed from countermeasures to BOL. Early Eurofighters had countermeasures, so 1 pop was appropriate.

It was always BOL iirc, just wrong name on the stat card

But it was hoped they’d fix BOL by now

Has anyone VR and flys in SB?
https://community.gaijin.net/issues/p/warthunder/i/jejCVBF3bYbg?comment=J4XVXJ7JBcuW5PnrEr7O5D5e

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yes they did

you can see the black dot perfectly in the middle of the target box

they also fixed the HMD
image

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Spice 250 TGP still broken in live matches.

Reported two months ago (there are similar reports too): Community Bug Reporting System

But a good reminder to nudge @Smin1080p_WT again regarding this as it’s hammering the EFs A2G capabilites.

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Seeing recent F15 CAS vids, people bringing GPS bombs, Mavs, GBU53s making a plane like a swiss army knife while only getting 1-2 spaa kills
I wonder if RU CAS hustle like NATO did.

This got accepted quicker than I thought it would:

Now this would be awesome for ARB

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Hahaha, I’ve been through that before. That was enough information to fry my brain.
aces_dCyQM2CwkI

There is an argument to be made that the issue there is the information is presented poorly, you dont need half that information, proper HMDs which are designed by competent people IRL, dont have half that data, and so a cluster of information isnt that big of a deal to decipher

and the core point of the proposal would be to make it optional, dont want it? just switch it off, just like you already can with HMDs in cockpit

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It might also push them to finally add some sort of Bandit symbology for Scorpion (tbf we don’t know what it looks like), and fix the HMD on the J-15T (which for some reason uses the super basic Soviet HMS).

yeah it would. A lot of cockpit related issues are probably low priority because the vast majority of players dont care about them as they are impractical to use.

If MFDs were also visible too in third person alongside HMDs, then I think they would be a much higher priority. Could even throw HUD symbology in there too, that would be cool to have in third person as well to replace generic symbology.

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This topic was automatically closed after reaching the maximum limit of 10000 replies. Continue discussion at Eurofighter Typhoon (UK versions) - Technical data and discussion (Part 3).