Some bits on PIRATE that I’ve found from various sources:
Brief History:
Spoiler
It’s based on the ADAD (Air Defence Alerting Device) IRST before that but improves on it in every way. This system already had good performance.

Which has an unclassified report here.
It is almost entirely software limited, with exceptional range and I think the best of any IRST with comparable range to CAPTOR-M.
It took 15 years to develop the first production model and it first entered service on Italian Tranche 1 block 5 EF’s, but since it first appeared it has still been developed. The most recent major upgrade was a 2013 software update which made it truly comparable to CAPTOR-M in range and utility.
Upgrades continue to this day and the Gripen E’s SKYWARD-G is based on the same design but downsized with naturally worse performance.
Utility:
Spoiler
It functions usually in a TWS mode and uses kinematic ranging which is entirely passive with an overall higher angular resolution that CAPTOR-M but a worse distance resolution. Bounds are around 150 x 60 but I haven’t found a number anywhere but wikipedia which is an estimate.
The system is fully capable of identifying, tracking and targeting ground targets.
It functions as a UV MAWS from frontal aspect across its entire FoV and is fully anf flawlessly able to differentiate between missiles, clutter, flares (as clutter) and aircraft.
It will not track things it does not consider to be ‘aircraft-like’ unless slaved, which raises the question of helicopters, however as ADAD flawlessly identified helicopters vs clutter this is a non-issue. It functions independently in conjunction with the radar and MAWS to aid determination of type, range, speed, vector etc.
Its range should be somewhere around 150km at optimum, many have seen the Austrian source I posted saying 150km at optimum is possible, this was from 2008, in 2013 the aforementioned software upgrade went through which allowed it to perform at optimum, as the main limitation has been processing and software as the system is so sensitive (0.01 degree kelvin).
Also the range has always been touted as ‘comparable to that of weapons carried’, which would include AIM-120C based on the introduction dates.
That said in-game we should get at least 80km in all-weather though 93km is indicated by RAND for the same conditions and 150km at optimum.
The system displays an image of what it is tracking to the pilot on their HMS/HMD, in-game I would hope this would allow that to be put onto an MFD as it functions similarly to an ultra-long range camera in addition to increasing detection distance, all aircraft detected should be ‘spotted’ as they would in visual range, alternatively it should allow the player to see the loadout of an aircraft from ~50km.
The system immediately classifies everything it detects (sub-1 second) into several threat bands based on threat level, this is done from a bank of known characteristics (E.G RCS, thermal signature, radiation emission), as well as independent ones IR signature, speed, vector etcetera.
Anti-Stealth performance:
Spoiler
A big priority in PIRATE’s (can’t believe i made that typo) development, in-fact the only priority was its optimisation against future stealth aircraft expected to be fielded by the soviets. This can be seen based on the way it searches for radiation and why it took 15 years to develop just the hardware. Many IRST systems search simply for high thermal signatures, this can be seen in-game on aircraft which can for example lock-onto flares, which PIRATE will ignore.
PIRATE however, searches for minute differences (as mentioned up to 0.01 degree kelvin) in background radiation. This was done for fear of Soviet aircraft becoming undetectable via radar.
As a result the system is optimised against stealth aircraft as their coating creates more friction (particularly for fear of the soviets but F-22’s are also indicated as being able to be detected at ‘significant distance’ though I have no idea if their coating also creates skin-friction).
Due to the way it searches thermal shielding actually worsens the overall IR signature for PIRATE’s purposes as the software finds it easier to see the ‘black hole’ created by thermal shielding making it easier to identify targets.
I would put money on this being the best IRST system we will see in-game until the F-22 receives an IRST and figures are released for said IRST system.
Firstly due to absolute range, secondly due to sensititvity and its classification performance which is known, and thirdly due to being a passive system it will not alert what few fighters that do have LWS will.
It will provide extensive utility vs the 5th gens the EF will inevitably be shoehorned into fighting.