Holy moly the supercruise sucks.
2+4 fit and it struggled to reach supersonic without AB and at 30k ft was barely able to reach M1.3 and at 40k ft barely reach M1.2
Definetly needs buffs
Holy moly the supercruise sucks.
2+4 fit and it struggled to reach supersonic without AB and at 30k ft was barely able to reach M1.3 and at 40k ft barely reach M1.2
Definetly needs buffs
The current state of the EFT’s acceleration makes the supercruise more of “accelerate to a certain speed with full AB for 17minutes then supercruise will try to hold said speed but slowly lose it” more than “subsonic to supersonic acceleration using mil power”
(Obvious hyperbole on the 17min thing before someone says I’m exaggerating)
but but but you’re a Eurobro cause you believe the datasheets and that means you must 100% believe everything you say dispute everything about the Eurofighter being marketing lies (it doesn’t exist and has the performance of a brick 100% true) clutches <circle as appropriate F-22/Mig/SU/Rafale> emotional support plushie
Yeah, might be a bit of an exageration, but not far off the money. At one point I didnt think I was going to get past M0.9 without using reheat and then the numbers started to climb again
I just tested with the 6+2 and had no issues in obtaining super cruise. Topped out at 1.05 on the deck.
I guess both Eurofighter and rafale have been artificially nerfed, only about 9G’s max when other planes will pull much harder
Look at the amount of ordnance being carried
9Gs is when you’re loaded with weapons, which almost no other planes pull.
Oh, man, remove the fuel tanks, plus set fuel amount to 17 mins.
No sources have been misinterpreted.
The reports are accurate.
Yeah, that’s why 2 of your Pirate reports got “not a bug”, because the reports are accurate.
I’m glad they hold weight when they accept rafale reports tho, good for you.
Oh, it’s not a tech mod this time, it’s you, frenchie
Sure, bud.
So you try to misinterpret how PIRATE works then get proven and wrong and call other silly for seeing reason
Sure:
Now, I don’t have Brimstones unlocked cause air RB… no use for them, but I put on 4 500 pound LJDAMs which are heavier and draggier.
You misinterpreted the PIRATE fov mistaking the field field of search as its fov lol
Here’s my trial. I made somewhat equivalent loadout with what you have on the pic.
It peaks at 10g, 9g sustained.
UPD: On your screenshots drag seems a bit odd. Idk how it is in the game, but embedded pylons are supposed to have less drag right? So how does having 2 more AMRAAMs + three times bigger drag profile for AASM pylon + 2 underfuselage pylons ocupied (assuming that targeting pod has a drag profile) only producing aroung 1000kg more drag?
Pylons don’t have mass or drag in War Thunder.
No, I mean ordinance itself, it’s like 3 of them in a row, that supposed to have more drag right? Or do they have fixed amount for it? Like one of their favorite boolean values, lol. (If (pylon>0) induce_drag =1;)
Offtopic.
Today I tried playing typhoon in ARB using different playstyles. What I figured is that I can’t make it work whatsoever. Don’t get me wrong - I’m getting kills, 2-3 per usual, the problem being that I’m struggling to survive/preserve ordinance for the late game. They’re forcing the BVR meta on everyone and it’s quite unpleasant on it’s own. I have a last thing to try - BVR while picking targets one by one. Which kinda defeats the purpose of TWS + sounds and feels boring as hell. I miss IR meta so much… And no, I wasn’t a gorilla grippen player, I was playing Mig-29G at the time and damn I liked it a lot. Especially the lock + ET trick.