Eurofighter Typhoon (UK versions) - Technical data and discussion (Part 1)

Yeah, so it’s similar to the OSF for the rafale. We do have the names of the various variants, but often times sources will just state « OSF » and it makes things harder to differentiate in their capabilities, especially when the second iteration of the OSF did not feature the IRST, but apparently was still somehow capable of using its TV sensor as a basic IRST.

Does anyone know how fast the Eurofighter could climb with a payload? Around half of max weight (~10,000 pounds).

brakes off to 30kft and mach 1+ with a light combat load (2+4) I think was 2 minute 30?

Edit, yep:

Thanks. Very interesting!


While it’s kinda late for Victory in Europe Day, I made skin for you all Britishbros Eurofighter main.

It is inspired from the German Eurofighter Luftwaffe 60th Anniversary Livery

If you are interested you can check my post:

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Really nice, def gonna take screens with this :)

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That sounds like something that would be done on ru planes.
Why use ballast if you can spend another gajillion euros recalibrating the FBW?

Id guess because they dont want to have to do the recalibrating twice every time there is an update. Its safer and easier to just do the one

I really hope they finally address Aim-9M lock ranges,

Because its driving me nuts that you sometimes cannot fire until the target is fast approaching the minimum launch range

The bot jets are going at like 50% throttle, which makes them pretty cold and hard to lock with any ir missile (i think)

I’ve had this in SB against Su-30s and the like.

Too many times for me to count have I been unable to fire even with the target well and truly inside the LSZ. In contrast, R-73 and Magic II appear to lock pretty much from their max ranges against the same targets

And we have a report for the lock ranges to be fixed 2 years ago

https://community.gaijin.net/issues/p/warthunder/i/PX7CKrwWNGdr

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Aim9M can lock heat from the friction generated by the airframe. It is not just the heat from the engine

Fun thing i noticed actually, the Su-30SM engine temps are in the low 900°C in-game, despite the fact the blue afterbuners indicate a temp more likely in the 2000°C+ range. Gaijins modelling being based off cockpit instruments seem to be massively beneficial for the newer russian jets in that regard.

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That isnt how IR signatures work in game. Engine temp means nothing. Its all to do with the thrust out put of the engines.

Its why the F-5s are so cold and the Harriers are so hot

Spoiler
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Friction heating can’t be that hard to put in game. Just do something like…
Drag of aircraft*speed/Altitude

Quite frankly, They need to actually add IR signature code. Period.

That way temp is based upon the exhaust temp and friction heating. Can even throw in the directional exhaust code from the Helis for aircraft like the Harrier.

Would fix soooooo many balancing issues imo

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the 27SM has the blue afterburners, the Su-30SM has the same afterburners as the Su-27S or J11

That doesnt make any sense tho… @Gunjob can I get a clarification on this? Wth is a “thrust to flare ratio”?

Thrust cant be the dictating factor of IR signature, seeing as there are jets that have higher thrust than the Harrier or F-14B, but those jets do not have the same issue with succeptability to IR missiles.

The AV-8 in particular has very low thrust compared to other jets, so if it was thrust related it should have no issues flaring missiles off?

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That’s a Harrier.

Do you have the wrong jet?

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Ty for the correction on that, point still stand tho, the Su-27SM has ~900°C engine numbers ingame but AB colour indicates temps in excess of 2000°C.

I mentionned it since you said the harrier is “so hot”. Theres actually no real reason I can see why the Harrier should have IR singature issues unless gaijin has royally screwed the pooch on how they model things and i just cant understand what they did. Its thrust is comparatively low, and its engine temp numbers are as well at ~700-800°C from a quick look.

I kind of wonder if its issues are more due to the fact its engine and exhaust nozzles are all centermounted and the flares come from behind the exhaust nozzles, which could just mean the missile isnt seeing the flares in the first place under some circumstances?

I also dont buy that IR modelling isnt done atleast somewhat properly in-game. Clouds block IR signatures to a large degree, tracks, barrels and engines heat up when in use, and engine thermodynamics has long been a feature in-game, and even got its own detailed devblog back in the day: