I fire 2 Brim for one tank. One for light vehicles. For key units like Pantsir 3 to be sure.
Considering that KH’s always kill with one hit, there is - in fact - no numerical advantage in ordnance. Especially if you consider this GNSS like IOG of KH’s.
EF doesn’t deserve to be checkmated in GRB, while Maverick carriers and KH carriers do their thing. This laser lock is just not practical.
Were talking about GRB. This is irrelevant. Otherwise Tornados with their bus-like FM and just two weak AAMs need to get stellar anti ground ordnance.
Then what that A2A capability doin after all air target eliminated? Wandering around? Watching teammate dying on the ground without giving air support?
You mentioned like we dont need A2G. What we talking rn A2G capability. And you avoid my question did you ever see player got 6x kill with brimstone? While what I see KH38 and AASM got 4-6 kill instantly after spawned in 2 min. Im talking what actually happening, not base on ur logic or something that only happened on your mind right now.
Two similar competing aircraft are being added and held to different standards and you’re crying that someone is pointing it out.
The aircraft I have nerfed the most is US and Russian stuff
It is what it is, we’re on the English forum and the Englishmen can’t have their toy criticized.
You mean like how the Su-27SM is now overperforming and the Su-33/Su-34 are just… nuts… yeah… we’re working on that too. The difference is that the point was brought up, accepted, and everyone went about their day. No one sat here to try and refute the laws of physics in favor of their national pride.
Okay I will keep asking the same question for you, “did you ever see player with brimstone got 6 kills base on your logic if each target need 2-3 Brimstone? Because what I see right now what happened was KH38 and AASM got 4-6 kill instantly after spawned in the game just in 2 min”.
I’m looking at medium and high speed turn rates but the low speed and high AoA performance may still differ. This isn’t the thread to discuss the specificities though. Overperformance in one area does not mean it extends to all others - likewise with the Eurofighter.
The Eurofighter is underperforming in sustained turn rate, maximum overload capacity, acceleration, and top speed. The aircraft is also defying the laws of physics in stall characteristics well beyond anything else in the game. It is an outlier and any time I’ve pointed it out they turn into a disturbed hornets nest.
Considering that the Eurofighter has better turning capabilities across the board when compared to Rafale…would that also mean that Rafale is significantly underperforming? Are there any sources for STR and ITR for either aircraft?
The Rafale FM feels unfinished, it should be superior to EFT in ITR.
Otherwise, there’s really not much concrete information on exact ITR/STR that can be considered very credible.
Flame provided the requirements for the Eurofighter to be at least 20 deg/s sustained turn rate and didn’t specify the conditions in which that should be filled. Rafale data is harder to come by but I haven’t looked into it too heavily. What we know is that it underperforms according to a couple very specific datapoints and all pilots on either side said that the Rafale should have the advantages in certain areas that are very evidently untrue in-game regardless of whether or not FCS differences are considered.
I think you should ask @Panther2995 that as he has first hand experience in using EFT with Brims. He can tell you the best how many missiles are needed on average for a kill.
For starters, I do think that a close-coupled canard design like that on a Rafale, would yield more lift generation than a long-arm canard at high AOA.