Eurofighter Typhoon - Germany's Best Fighter Jet

It’s not chaff because whatever it’s picking up is moving at over 1500km/h

It may be server/client desync in how the game “sees” distant targets… whatever the radar sees on the client doesn’t seem to exist on the server.

Yeah, it is kind of disappointing. But it isn’t unique to Gaijin tho.
Always a risk/reward ratio, if they delay it, players would be upset. If they didn’t, we are still upset it isn’t ready. Nasty paradox there.

Patience is a virtue, and gaijin has thrown that out the window to satiate the ‘devblog when?’ crowd, which is a slippery slope tbh

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In the screenshot, the object has a closure rate of +200m/s away from the players vehicle.

That would make the objects speed around1500km/h

If the object was static, it would display a closure rate of -240m/s, matching the player vehicles speed.

The is no - symbol on the display.

Yep. Nearly every single AAA has this issue.
I think it has to do with the skills of the devs, people nowadays don’t really seem to fully understand coding/game design. Need to return to the stereotypical 2000s nerd in the basement making games.

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Isn’t it the other way around? Negative speed is moving away, positive speed is moving towards you.

They also removed GMTI for some reason

whaaat…why in the world would they do that? :/

Leading theory, the Rafale also lost it (which might be correct) and for some reason so did the typhoon.

But it was a bit buggy, so maybe they are just scrapping it and starting again

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Hopefully. Take it away to make it better!

Nope.

The indicator is the change in distance per second.

A negative value indicates the target is getting closer
A positive value indicates the target is getting further way.

The pointer on the target indicates the vector of the target. If it is pointing up, the target is flying away. If it pointing down, it is flying towards you.

This says the target is traveling in the same direction and the distance between the two is increasing by 200 meters every second.

Edit:

OK my brain now can’t make its mind up, and I may have been confidently incorrect.

Once I log on I will double check lol.

Just had to check: Negative number is target moving away. Positive number is target moving towards you.

Yep you are right, sorry.

Completely mixed it up in my head.

So they are “static ghost targets” which get noticed by PD-Radar which they shouldn’t. The same as chaff :D

Strong compression in the compressor does not always lead to good results. Because the temperature difference decreases and lower efficiency is realized
image
Pуд-Specific thrust
Суд-specific fuel consumption
Сс1-the air velocity in the primary circuit
Сс2-air velocity in the second circuit
axis X- Pressure ratio in the compressor

it is me or Radar now just garbage overall?

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J10 or eurofighter in a full control’s dogfight?

Isnt it basically a copy of the Sea Harrier FA.2’s radar right now?

I’m pretty sure the Foxhunter Stage II/III on the Tornado F.3 is much better at the moment, even though the Eurofighter replaced the Tornado F.3…

Its better than aesa on rafale, that one already scans like two times faster than typhoon.

just got some pretty good gameplay with this thing in GRB

Spoiler

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dear god this thing is enjoyable
my experience is that x18 Brimstone is god a mount of ammo and possible to do some damage, but your ability is limited if there are some SPAA that isnt Imp.chaparral. I could fire all Brimstones to over run pantsir but I havent tried yet

edit
nvm just killed 3 pantsir lol

Spoiler

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this thing is good

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