Eurofighter Typhoon - Germany's Best Fighter Jet

Development will likely continue after the patch too, like F-15E Drag/Thrust levels, I hope they do this for the sake of having an accurate, playable and amazing FM that lives up to the near impossible standards set by the typhoon irl

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It probably will!

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Nice example yeah! Also remember the UFO JF17 flight model on release of the actual patch?
It was fixed within a week. And since Eurofighter is one of two main vehicles this patch, going to 3 whole techtrees as the top of the line. I VERY much suspect that the FM will be completely fine upon release.

https://community.gaijin.net/issues/p/warthunder/i/3m01zI8SZblu

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Cheers I was going to get on this one today.

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Less maneuver yeah i can understand but less TWR than Rafael is completely total BS from Gaijin

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Fantastic news! Thank you!

Also, is it true we are getting double AIM-120B pylons sir?

Datamined, but that doesnt mean anything.

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“If you mine gold - it doesn’t mean you’re rich”

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Isn’t that still too high? All sources state 11.000 kg empty mass. It varies among some sources between 10.500 and 11.500 kg but the “Eurofighter Jagdflugzeug GmbH” says 11.000 kg empty mass.
The initial 11.700 kg were the weight of the two-seater-variant and the fuel mass (~4.500 kg instead of ~5.000 kg) fitted the two-seater variant too. So it seemed like they took the data of the two-seater and slapped that onto the one-seater (by error or for balance reasons as “it cannot be what should not be”).

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It’s still probably too heavy but I think even more important than the weight is the FM being able to do crazy things but also not being able to do the realistic things like the STR, I think 300kg won’t make too much difference but I do think it should be reduced to 11,000 as that’s the common figure and a mid-point between the 11,300 and the 10,500 which could be a little optimistic?

There is also the possibility that they all list 11,000 kg because Eurofighter is described as being in the 11-tonne weight class and 10,500 is the true figure?

The most precise value for weight that I found is 10.995 kg from here.

Originally the EF was designed as an “Interceptor- or Fighter-Plane only” which weighted empty 9.750 kg and could carry 6.500 kg of weapons. At that time the engines weren’t throttled either and delivered their full 69/95 kN thrust which would have resulted in insane TWR and manouverability. After the cold war it was changed to be a Multi-Role fighter so its empty weight increased as did the maximum weapon load (7.500 kg) and the engines were throttled to 60/90 kN to double their lifetime during now peace time operations.

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Do you know if this is going to get fixed?
It is really annoying for us 7 Sim players out there.
https://community.gaijin.net/issues/p/warthunder/i/SbH326FO8val

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The radar as a whole stil is massive WIP, shiuld just wait a bit

To my knowledge non of the HUD/HMD/MFD were final or finished on dev.

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Do you happen to know if de Dev is closed now permanently?

It is closed, but I don’t know if its planned to reopen or not.

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@Gunjob
Do you know something about the engine settings? Currently in-game they’re set to their “reduced-wear/peace setting” with 60/90 kN thrust but were designed for 69/95 kN thrust before the end of the cold war. This is AFAIK a software limitation and can be disabled in case of wartime operations.
There were multiple reports already but nearly all closed down with “static thrust != installed thrust” which missed the whole point of the reports.

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I added two more sources for ~11.000 kg here as well;

https://community.gaijin.net/issues/p/warthunder/i/KbIB6sqrdCeI

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