Eurofighter Typhoon - Germany's Best Fighter Jet

G onset is basicly how fast it can pull those G’s I’m pretty sure. So 15G/s would mean it can pull up to its structural limit of 12G’s in 0.8s.

1 Like

That is just not true? I’m genuinely so confused how you came to this conclusion

Yeah, he’s spouting nonsense with that. Eurobomber does not break at 12.5gs lol, unless he’s loaded with air to ground with lots of fuel

I think that sometimes people forget that planes are not designed to pull infinite G. After all, they carry a very essential, but very fragile sack of meat called the pilot. And said pilot does not take anything other than 1G vey well.

I wonder if they will experiment with a rework for this, I think an instructor/FCLS system rework would be cool to see,

Smh imagine not lab-growing an Ace Combat protagonist to fly your jets.

1 Like

It feels better without it off tbh, its so wonky, and you can still beat everything without it anyway

And to what level does Rafale rise while rolling?
I ripped at 20+ Gs once.

In game Rafale reaches 15G in a flat turn at speeds beyond Mach 1.

No aircraft in real life maneuvers that hard certainly not for more than seconds or half seconds in emergencies.

Irl Eurofighter is designed for maneuvering at 9G around Mach 1 and is supposed to beat everything in this regime.

Rafale has advantages low and slow. Perhaps instantaneous turn rate generally.

PixelEurofighter is a joke right now.

G loads in general are a bit of a mess.
Going beyond safety limits is fine but not all aircraft profit equally by the way it’s handled.
Authenticity in regard to respective performances should be the most important factor.

I’ve got it doing 24.6G with something in the ballpark of 20min of fuel and 4x MICA’s without blowing the wings off, and I can do so pretty consistantly.

Also, the flat G sustained pull on the Rafale is closer to 16g according to the HUD (under the same conditions as the above pic).

Something seems wrong with it.

6 Likes

Meanwhile pilot in his seat

Spoiler

image

2 Likes

I was doing the flat turn in ARB matches doing missile jousting third person.

24.6G is insane, especially without ripping.
What altitude were you doong that at?

3118m according to the HUD, unless they fixed the HUD and it now shows ft.

This was just above M1.0 iirc.

Even so that is quite low for 24+ Gs. 😂

Yeah first time i did it, i though i misread, so i did it another 10 times and was like “huh… thats a LOT more than i should be seeing there…”

Those modern jets are quite tough. I could imagine that depending on wing loading in any particular situation they might even survive 20Gs but no one would ever really pull that amount anyway.^^

im not gonna lie man, using grok and chatgpt as your source is quite something. AI chatbots hardly count as evidence, they just strip anything and everything off of the internet without a clue if its an actual source or someone on reddit.

As for the button i vaguely remember the Typhoon not having it IRL, plus Typhoon is using digital fly by wire to account the innate instability of the plane so idk what you would even turn off on it to increase maximum deflection without losing complete control of the plane since the onboard PC is already doing it anyway.

From the way things are, the Typhoon isnt unusable, ive played german GRB the other day because i just wanted to fly the typhoon and its still good at multirole, clearing out planes, helis, tanks and SPAAs, but its flight model is way more limiting and doesnt really feel that good.

At Mach 1 or above (youll reach it quite fast thanks to EJ200s) it feels like youre playing F15E just without the underfuselage JDAMs with the amount of AoA youll pull.
Below mach 1 it feels about the same as before, with around 800-700kph (TAS) giving the best results just as it did before.

While yes, the button does do what it advertises to do, letting you pull somewhere up to 40ish degrees (without accounting for loadout) AoA momentarily, generally (in ground RB as i pretty much primarily only play that, maybe in air RB it is not a problem) using it is a double edged sword.
Most of the time youre staying at low altitude to avoid stray SPAA fire, and using that cobra button bleeds so much speed it often ends up with you heading for the ground. Also doesnt help that using it makes the plane get what i can only describe as “twitchy”, where it feels like it just drank 17 cups of coffee and is able to see sounds.
Basically the controls with the cobra button are kinda fucky and in general it isnt really that useful

Atleast in my opinion we got a nerf to high speed performance and a most-of-the-time useless button as a cope

Nice massive paragraph just to agree with what I claimed. Lol. Very nice.

So? You using chatgpt or grok as a source is just dumb.
I never disagreed with the fact that typhoon most probably doesnt have a system in its flight computer that could be turned off like a “cobra” button, just that asking Grok or ChatGPT as a “heres my source, im not gonna be your secretary” is stupid.

And the second part was more related to the cobra button we do have ingame being relatively useless, not as a response to you. Response to you was basically the AI part and the typhoon FCS

1 Like

su umm how many MAX meteors can eurofighter carry from existing images of them on different pylons (not from any renders)

Same as AIM-120s I would assume, so six going by pictures.
Four half-submerged into the fuselage, two on pylons.