The missile doesn’t use its fins to turn in the traditional sense.
The missile is statically unstable and the fins are there to induce angle of attack, the misisle then uses body lift and its motor to generate the turning force.
This is the exact same kind of ignorant nonsense used for the Stinger misisle G loads…
Bug report went out too soon tbh, now it will be even harder to get them to change their minds.
That is a developer answer that tech mod added in the comment.
If you have any documents that could halp with this one, that are free to use ofc, I would be grateful for sharing them.
They are correct though in that there is not a single source which says the Brimstone pulls 40° of AoA, only that it can attack targets up to 40° of boresight - which it can already do in game.
All that was posted were pictures of a mock-up
What the ppl are demanding is a picture of the Kh38mt on a plane or a official document stating it’s usage.
Until then we cannot be sure if it is real or not.
It not him it was me that sarcastic about Gaijin double standard BS about Brimstone need lot document fix it but added fake KH-38MT without any proved it existence.
I might do some testing tomorow and make a new bug report for the brimstones if need be. I was pretty sure the claim for 40° AOA was gonna get your bug report killed cuz nothing states the missile needs to pull 40° AOA, nor would it need to do so logically, since that would be the AOA required to keep the target roughly centered immediately post launch, which would be rather extreme and would suggest the missile could engage targets with offsets more significant than 40° off-bore.
All that really needs to be proven is if the missile is kinematically capable of engaging targets at the 40° pre-launch gimbal limit in-game reliably, since thats literally the reason it has that gimbal limit. If it cant, its underperfoming, likely in overload and/or control authority.
It can do that reliably in game, so long as the target is a few km away. In order to report anything, we would need to know the minimum range of the missile IRL and compare that to the minimum range in the game.