Would be great against planes. Problem with that I see is that it would effectively remove helicopters from the game, which probably isn’t the goal game design wise. Maybe making the seeker sensitive enough to actually get front aspect locks against planes out to a respectable range would be the better course of action.
Well, the Type 81 still gets kills a plenty, according to stats. If people stop flying so close in that would be a valid point, but I don’t think that’s going to happen. There are a lot of planes around 12.0 that don’t have standoff munitions in the first place.
Which is still further than the EldE 98’s 10-12km. I did also specify “Helicopters/Munitions” for the automatic guidance, which means that you can defend yourself against munitions very effectively and still be able to target the CAS at longar ranges in manual mode afterwards.
Well, the Type 81 still gets kills a plenty, according to stats
Getting 1 kill per 3 games if you didn’t die can be considered plenty of kills with how stats are interpreted, especially because vehicle lifetime and vehicle lifetime earnings are looked at.
Not entirely, it doesn’t have datalink so it’s more of a “This is the current position of the target and it’s headed this way, you should meet it at this position, go” without any further instructions sent after the missile has left the rails.
well the IRS-T missle is mainly an IIR missle, the radar is just for detection and locking on, it is not a guiding radar, unless gaijin gives it the Lock on after launch feature
also already existing IR-SAM are hardly flareable
doesnt use datalink, it uses the giraffe 1x radar to get information, then when its within range it will engage its IIR seeker, so on its initial launch phase it shouldnt even be flared (as its radar guiding in) this is what I’m hoping gaijin has modelled correctly because if not it makes the IRIS-T very flare hungry if you can flare it right from launch
No information is sent to the missile after it has been fired (sending information from radar to missile is the definition of datalink).
The radar doesn’t guide it at all, the radar only provides initial information to the missile before it’s launched. The guidance is then handled by onboard IOG+GNSS systems until the IIR gets a lock.
DURING LAUNCH it does not engage the IIR seeker at all. its purely going of radar information till terminal phase. I want to know if gaijin has modelled this OR if they have the IIR seeker on the entire way (which would make it prone to being flared)
It’s not like that at all though. Here’s the SPAA stats for April-May 2025 in GRB:
Spoiler
Pantsir:
Kills per Spawn: 0.89
Kills per Death: 1.23
ItO 90M:
KpS: 1.07/1.11
KpD: 1.54/1.61
FlaRakRad:
KpS: 0.97
KpD: 1.35
Tor-M1:
KpS: 0.81
KpD: 1.21
HQ17:
KpS: 0.83
KpD: 1.20
Type 81 (C):
KpS: 1.00
KpD: 1.53
Yeah, sure, actual vehicle performance is player dependant and balancing on stats has weakspoints. The point was that the Type 81 (C) really doesn’t do bad compared to other top tier SPAA despite its limitations. The EldE 98 is an upgrade in pretty much every metric, so it can be expected to perform at least as good.
once again looking at existing ir-faf-sams they are hardly to flare allready ingame, and that regards the point that those are mostly using the seeker at launch
are we sure here because it has both LOBL and LOAL capabilities which means there has to be a form of datalink involved with either the 4A or 1X radar (not sure which gaijin are using here)
Edit:
Translation (rough):
“The base version of IRIS-T SLS has no datalink to the missile after launch, so when the missile is in the air it can no longer be stopped.”
Further up they mention:
“har sedan ett kombinerat tröghets- och satellinavigeringssystem (GPS) vilket styr mot det invisade målläget som också den bild alstrande ir-målsökaren inriktas mot.”
Translation:
“Has a combined Inertial and GPS guidence system which steers the missile towards the target position which the IIR sensor is also pointed towards.”
Meaning that the radar only predicts where the target will be at a certain point and fires the missile towards that area. When it’s fired there is nothing that can be done and it flies towards that area while looking for a target with the IIR sensor hoping the target doesn’t turn before the missile gets a lock.
the current manpads all have a sub 6km range against jets, if gaijin has the IRIS-T seeker modelled anything like the TY90s but with a 12km range it gives ample chances for the missile to be flared because of the distance its covering. the entire point of this platform and how its designed is the seeker doesnt engage till near the target to reduce the chances of being flared.
they havent even got the TY90 accurate and somehow ppl think the IRIS-T will?
How is that not like that? Pantsir spawns in, shoots down a plane, starts rushing down a cap with the 30mm and dies, spawns in again, it gets detected because of the radar, dies.
Type 81 sits there, has to hope for a plane to come close, gets the kill, continues to sit there, game ends.
Next game, same thing, gets a kill, sits there, gets killed.
K/d stats don’t really make sense when one is far less likely to do so.
from all sources i have seen the difference between LOBL and LOAL from this vehicle does not state that the missle traveles radar feed after launch, LOAL can also just mean that the missle launches, orientates and then activates the seeker( within the first 100 meters), which effectivly is a LOAL, even if you can not change the lock after launch