EldE 98: Missile Trolley

You’d need 7 missiles at most to take down one top tier jet. (assuming it will lock onto missiles)

I don’t see this being that great, But i guess i’ll wait until dev server.

what does IIR mean?

Auto-guidance makes their 16km effective range 13km.
It’s a heavy reduction in range.

People aren’t going to sit there and deny CAS when it gets them nothing, that’s like escorting bombers.

Thats ONLY possible if gaijin have modelled its LOAL ability. Its suppose to be guided via radar till terminal phase where the IIR seeker engages and finishes the final bit off. I doubt gaijin have modelled this considering TY90s are meant to have this

60G, I believe! C*Ssers are NOT out turning this.

2 Likes

This really doesnt give me hope for the other additions they teased or others have suggested. Hopefully it gets a better missile than what they said here.

Would be great against planes. Problem with that I see is that it would effectively remove helicopters from the game, which probably isn’t the goal game design wise. Maybe making the seeker sensitive enough to actually get front aspect locks against planes out to a respectable range would be the better course of action.

Well, the Type 81 still gets kills a plenty, according to stats. If people stop flying so close in that would be a valid point, but I don’t think that’s going to happen. There are a lot of planes around 12.0 that don’t have standoff munitions in the first place.

Imaging infrared, they make it VERY flare resistant, for context AIM 9X uses IIR seeker (not the same one) but same process

Which is still further than the EldE 98’s 10-12km. I did also specify “Helicopters/Munitions” for the automatic guidance, which means that you can defend yourself against munitions very effectively and still be able to target the CAS at longar ranges in manual mode afterwards.

Well, the Type 81 still gets kills a plenty, according to stats

Getting 1 kill per 3 games if you didn’t die can be considered plenty of kills with how stats are interpreted, especially because vehicle lifetime and vehicle lifetime earnings are looked at.

Not entirely, it doesn’t have datalink so it’s more of a “This is the current position of the target and it’s headed this way, you should meet it at this position, go” without any further instructions sent after the missile has left the rails.

well the IRS-T missle is mainly an IIR missle, the radar is just for detection and locking on, it is not a guiding radar, unless gaijin gives it the Lock on after launch feature
also already existing IR-SAM are hardly flareable

doesnt use datalink, it uses the giraffe 1x radar to get information, then when its within range it will engage its IIR seeker, so on its initial launch phase it shouldnt even be flared (as its radar guiding in) this is what I’m hoping gaijin has modelled correctly because if not it makes the IRIS-T very flare hungry if you can flare it right from launch

AFAIK it simply ignores flares. Its thermal imaging. It only goes after the target’s precise image.

depending on the seekers view angle flares at launch could be irrelevant since the flare burns up too fast and the plane is still in view

What do you mean by this?

No information is sent to the missile after it has been fired (sending information from radar to missile is the definition of datalink).

The radar doesn’t guide it at all, the radar only provides initial information to the missile before it’s launched. The guidance is then handled by onboard IOG+GNSS systems until the IIR gets a lock.

You need to look up how this platform works.

DURING LAUNCH it does not engage the IIR seeker at all. its purely going of radar information till terminal phase. I want to know if gaijin has modelled this OR if they have the IIR seeker on the entire way (which would make it prone to being flared)

It’s not like that at all though. Here’s the SPAA stats for April-May 2025 in GRB:

Spoiler

Pantsir:
Kills per Spawn: 0.89
Kills per Death: 1.23

ItO 90M:
KpS: 1.07/1.11
KpD: 1.54/1.61

FlaRakRad:
KpS: 0.97
KpD: 1.35

Tor-M1:
KpS: 0.81
KpD: 1.21

HQ17:
KpS: 0.83
KpD: 1.20

Type 81 (C):
KpS: 1.00
KpD: 1.53

Yeah, sure, actual vehicle performance is player dependant and balancing on stats has weakspoints. The point was that the Type 81 (C) really doesn’t do bad compared to other top tier SPAA despite its limitations. The EldE 98 is an upgrade in pretty much every metric, so it can be expected to perform at least as good.

once again looking at existing ir-faf-sams they are hardly to flare allready ingame, and that regards the point that those are mostly using the seeker at launch