Destoryer and Cruiser are now dying before they can even reach the point only battleship and battlecruiser are avaliable to made it alive.
Not really, it depends on the map. A- point on Japan port and the Australian port-one ( cant remember its name atm) can be capped by destroyers.
If the same team caps another poiint, battleships wont have time to reach A before ticets are done. Speaking feom experience in IJN Kirishima last battle I had there!
What about changing unbalanced maps?
What about boring gameplay, and costal fleet that are useless in high BR(or only for cap bases)?
Maybe new game modes (river battles, air naval battles)?
Change balance of type of fleet? Destroyers from 4.7 to 5.7 are eaten by heavier types of naval? For example light cruiser shoot and hit from 10 km, heavy cruisers 12km, and destroyers 8 km. Above that you shoot like a shotgun to flies… If even you safe leave resp, you do nothing to bigger ships.
What about random explosive fillers in ammunition? 5 cal SAP have more explosive than 6 cal ammo
There a post with 2K 3K upvotes to address atrocious ticket bleed that results in short matches
- High tier Bluewater battle
- with 2 “strategic” cap zone being placed near coastal spawns
- that allows a single small boat to ruin match
- by shortening it’s duration to 8 minutes (approximately)
- Just Why?
- Whoever responsible for naval gameplay design - just why you trying to put Coastal and Bluewater ships into single battle, without deep and thorough thinking about “will it even work”???
Whomever made this post on Reddit should re-post it on this forum!
Norwegian fjords are so screwed map for bluewater in general, and at Battleship-BR’s it’s just completely dumb!
Forum moderator will lock that post in half an hour, my bet.
Single (any) source of frustration should be enough for gaijin to notice the long overdue problem
Yeah, possibly…still, don’t think it will do any good hidden on Reddit :-)
They will delete it. Just discussed on Facebook, gaijin have no power to stop that, and there already have been many discussions.
Feedback on this forum feels hundred times more hidden than on remote independent platforms