Basically screaming into a void, the game almost exclusively incentivizes spawn camping. From layout to CAS/Heli being far too cheap. Frustration leads to paying you way out of the pain, or quitting, but since there’s no alternative competitor, well…
Stop moving things into other threads. There is 0 point in moving a thread posted in January of 2026 into a thread from JULY 2025. You are literally making it so people don’t see things.
Having this kind of map design in 2026 only proves that Gaijin doesn’t play their own game. This is happening at 10.7 BR; top tier is right around the corner, yet we are still forced to play on these poorly made maps. It takes 30 seconds for the spawn camping to start. High-tier vehicles shouldn’t be subjected to this garbage layout.

that map would be fine at like reserve tier but i get it most frequently from 7.7-10.7 its absurd
Like that one version of Tunisia with 1 cap but it’s just the left side?
shame its not in the city. I like brawling there.
Oh yes, the 2014 map.
Unless we get old Port Novo back, I like the chance of having that map.
The middle part of port novo?
Yeah, the one where flanking is practically impossible.
The one true WW1 map of tanks.
I miss it.
I didn’t like it often, but I loved it after like 10 - 40 other matches without it.
I always loved bum rushing the cap in the buildings in the middle of the field.
If you could get it an hold it it was fun.
If it’s the version I’m thinking of, one side had a better chance of winning versus the other side because they could use the buildings for cover to fire at enemies trying to take B in the middle.
This one

Kinda sad it’s gone since port novo was an interesting one where one map had 4 different playable versions.
That’s the one.
I always found the side that starts close to A wins the majority of the time.
Yeah the difference between A and C caps is quite stark
That map taught me that it’s not who captures first that wins, but who captures last.
The lengthy stalemates at B until one side made enough mistakes was enjoyable.
Why should there be a fix? When your team fails, this is the consequence. To deny reinforcements is one of the oldest military tactic.
Just make it so killing people in spawn that aren’t spaa drastically reduce the reward per kill.
Such as 15% of the total reward per kill.
Simple fix, no more spawn camping
The only correct way to fix spawncamping is to introduce bigger maps with better map design. That way when your team is anihilated it has both space and time to regroup unlike on current small m,aps where it take almost no time to drive from one spawn to another, on current small maps one breach in frontline and enemy already at your doorstep. It all boils down to shitty maps, simple as.
Killed in spawn= no repair cost. Is all that needs to change.
