- Yes
- No
Introduction:
clouds in War Thunder remain static throughout battles. I propose the introduction of a dynamic moving cloud system where clouds shift, form, and dissipate naturally during matches. This would make skies feel alive and add immersion without disrupting gameplay balance.
More details of dynamic cloud system:
- Clouds shift across the map based on wind direction and speed.
- Density and altitude vary, with some maps featuring thicker cloud layers and others clearer skies.
- Weather transitions (e.g., clouds forming before rain or dispersing after storms) add variety.
- The system should remain lightweight to avoid performance issues, focusing on visual immersion rather than complex simulation.
- Dynamic Clouds could be lowered in graphics settings but not disabled
Benefits:
- Moving cloud cover could temporarily obscure aircraft, adding tactical variety.
- Greater visual diversity across matches, making each battle feel unique.
- Adds more realism to battles.
Why It Should Be Implemented:
A dynamic moving cloud system would improve the atmosphere of War Thunder battles, making skies feel more realistic and unpredictable. It enhances immersion for all players while maintaining fair gameplay balance.
Examples gifs:
Conclusion:
The addition of a dynamic moving cloud system would significantly enhance the realism and immersion of war thunder. By allowing clouds to shift, form, and dissipate naturally, battles would feel more atmospheric and visually engaging without compromising performance or gameplay balance.make the skies feel alive.
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