If you are experiencing crashes with DX12, turning off nvidia highlights will prevent the game from crashing in multiplayer matches. Attempting to use shadowplay to record will also crash the game.
Photo mode worked, however.
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DX12 crashed for me with and without Highlights or Capture enabled.
So far I have narrowed it down to DLSS and shadows. Effect gets exasperated with Ray Tracing. You will notice a green tinge in smoke shadow right before crash. With Ray Tracing on you will notice your whole game exaggerate green tint.
I have also found that the crash frequency increase if you run DLSS at Quality / Performance. Native has been most stable without Ray Tracing. Have not tried the other presets for DLSS.
Event viewer provides no report to the crash, so not a general crash event either which I find a bit weird.