I find Dunkerque to be quite survivable if you mantain distance personally. And with the new shells, it’s much easier to do.
Yeah i think the same and especially with an angle and even better with the strasbourg
I would say that because of that, it’s difficult to use it to cap point since you don’t want to be too close or charge in bow first but… to be honest, it’s more the point capping system that’s the problem here.
Well well well…
Dunkerque, Strasbourg, and Richelieu now has subdivided ammunition rooms on dev server.
Half ammo will now empty the rooms close to the waterline.
Nice, gaijin actualy doing something to model stuff corectly
Thanks for the heads up.
So, what’s the reload for Richelieu ?
Technically speaking, the ammunition and shell rooms were split on different levels for each half turret for redundancy. However, since I don’t think the game can assign “half turrets” to specific ammo room, this is the second best way to implement this.
In the previous implementation, losing all your ammo for a specific turret thanks to the detonation of one shell room is a poor reflection of the intended redundancy of this historical design.
Mid but it could be worst
wish French coastal could get an E50 class frigate after La Surprise this update.
Indeed. As more or less expected, but acceptable. Especially compared to the abysmal one from Roma.
What’s Roma reload time ?
Shouldn’t it be 2 rpm?
1.3rpm 46 seconds
Actually I believe in this refit it should be 1.3 rpm as Littorio.
Post war modification it should be 2
Well… that is going to bé quite a boring gameplay
Indeed but if they refuse to nuke Gneisenau and selvastopol reloads to their historical 70 seconds then it proves they decide naval reload also on balance rather than autoloaders actual capabilities which should allow for a gameplay reduction in the reloads of Roma Richelieu and us standards Rodney too
I guess its just a balancing factor then considering the reloads on some of the other ships. Really hope they don’t come back and change it, she’s the only thing I have to look forward to this update (on the naval side at least).
I gess reload is a balancing factory since they said in a q&a that it was a balancing factory for tanks, si why not doing the same for ship
Seems to be a balance factor. But they pick and choose where to apply it